Tuesday, February 05, 2008
Blue-faced Honeyeater
Saturday, February 02, 2008
Gaming With Grandma - 49
This game came as an insert in a Dungeons & Dragons (then AD&D) monthly magazine called Dragon magazine. The issue was number 88 which was published by TSR in August 1984. I was into roleplaying back in the 80's and had a subscription for many years to Dragon. Grandma went on to win our game with 100 points, I came 2nd on 72 and Maddie came 3rd with 0 points.
It was at this point that 2-year-old Georgia needed to have a nap. While I was trying to get her to sleep Maddie and Grandma played Old Maid and Go Fish. Maddie won both games.
Our next game chosen by Maddie was my homemade version of Diamant (AKA Incan Gold). This is a fun push-your-luck style of game where each player is an adventurer seeking rubies and diamonds within a network of caves.
Maddie made some great decisions in the game and went on to win with 36 points, Grandma coming 2nd on 26 and myself 3rd on 16.
Our final game of the morning was Blokus Duo (AKA Travel Blokus). This is the 2-player version of the 4-player Blokus and a great little game. Each player is trying to fit all of their pieces on the board while attempting to deny spaces to their opponent. Although it is a 2-player game we decided that Grandma and Maddie would team up and play against me.
Saturday, January 26, 2008
Gaming With Grandma - 48
Our first game was chosen by Maddie - Enchanted Forest. This is a memory game in which players move through the enchanted forest searching for magical items. The first player to successfully advise the king in his castle of the correct location of three of these items becomes the king's heir. When a player's pawn is adjacent to one of the trees the player may look underneath the tree to see what item lies beneath. The roll of two 6-sided dice is used for movement. The numbers rolled are treated separately for movement purposes but each number must be used to move fully in a certain direction. For example, if you rolled a 6 and a 4 you could move 10 spaces in one direction, or you could use them to move 6 spaces forward and 4 backwards thus giving you a net movement of 2.
As there is no reading necessary it's a perfect game to play with young children. I also enjoy it as an adult and I'm sure it would make a challenging game for a group of adults. There are elements of screwage where you can land your pawn on another player and send them back to the starting village. There is also the opportunity to bluff when you are making your way to the castle perhaps causing the other players to use magic to change the face-up magic item to one where you may know it's location. Obviously there is a fair amount of randomness in rolling dice for movement, however this applies to all players so over the game I feel it evens out. And of course memory is the most important part of this game. I won with 3, Maddie with 2 and Grandma with 1.
Our second game of the morning was Packrossli (AKA Pakkesel). This is a fun little dexterity game with lovely wooden components in which each player is attempting to stack sticks of their colour on to the back of a donkey. Each player is assigned 12 sticks in their colour. Starting with the youngest player and proceeding clockwise each player attempts to place one stick of their colour onto the saddle of the donkey. If a player knocks over the accumulated bundle of sticks then they take those sticks. The first player to place their last stick (of any colour) onto the pile of sticks on the donkey's saddle wins the game. We played one game which I won. Coincidentally, my wife bought this game at a garage sale almost exactly one year ago to the day (27 January 2007). It ended up being a fairly close game between myself and Maddie.
Our last game of the morning was Der Schwarze Pirat. Maddie chose to sit this one out but stayed to watch. This is a fun dexterity game in which players use a rubber bellows to blow their wooden ships around the board collecting treasure. The two dice rolled during the game determine which ship is moved (your own or the Black Pirate's), how far (either 3 or 4 squeezes of the bellows), how much, and on what islands the gold coins are placed.

The dreaded Black Pirate!
Tuesday, January 15, 2008
My Prototype Dice Tower
The benefits of a dice tower are that 1) all players use the same mechanical method for rolling dice (reducing possible individual influence over dice rolls), and 2) the dice when rolled are kept in one area (thus eliminating game components being knocked over or the dice falling off the table).
I really wanted to make a dice tower out of wood. However, I realised that it would be wise to make a prototype out of cardboard first. I chose card of about 3mm in thickness which was similar to the thickness of mounted game boards. Then, armed with a metal ruler and craft knife I set to work.
I didn't work off any plans. I knew roughly what I wanted and based the dimensions on what card I had available. I first constructed the tray the dice would fall into. Then I built the tower to fit into the tray. I purposely only built three sides of the tower so that I would have room to insert the internal ledges.

This shows the internal ledges and ramp

The completed dice tower
I'm now in the planning stage for my next project - building a wooden dice tower.
Saturday, January 12, 2008
Gaming With Grandma - 47
This game can be played with 1 to 4 players and can be set for varying degrees of difficulty. Each player is assigned their own mole and takes a plastic mallet. The multi-player game begins with a mole voice stating each player's 'sound' which they must listen for. Then the game begins and every second or so a random player's sound will be made and the corresponding mole's helmet will light up. The player then has a brief moment to whack their mole on the head before another player's mole's helmet lights up.
It's fun and Maddie loves it but I couldn't see myself playing more than a couple of times in a row. At the end of the game the mole tells each player their score. I came first with 100, Maddie 2nd with 90 and Grandma 3rd with 80. Georgia had wanted to whack some moles so we let her go for it as we were setting up the next game.
Each player attempts to collect the most coins and stack them according to colour in front of him. On a player's turn they guess either 'higher' or 'lower'. They then draw a coin from the bag. They then compare the value and colour of the coin they've drawn to the topmost coin in the stack of the same colour as the coin just drawn. If they guessed correctly they place the coin on the top of the same coloured stack and continue. If they guessed incorrectly they put the coin back in the bag and their turn ends. Obviously, at the start when a player does not have any coins their first guess will automatically be correct because they have no coins with which to compare the first drawn coin. However, as a player builds stacks and has a stack in each colour the ease of guessing becomes more difficult. For example, your yellow and red stacks may have low numbers on their tops but your green and blue stacks may have high numbers on their tops. This is where your memory may help to recall what numbers were drawn and are now hidden within other player's stacks or you can base your guess on how many of a certain colour have already been drawn by looking at all the stacks on the table. When all the coins have been used, each player joins his four stacks together and the winner is the player with the tallest stack (or most coins). The 9 white coins throw a little randomness into the game (e.g. 'miss a turn', 'collect coins', 'lose coins'). Grandma made some great guesses to win on 29, Maddie came 2nd on 20 and I came 3rd on 19.
Our next game was G.I. Joe - Live the Adventure. This is a game we haven't played for quite some time. That's probably because I'd moved it from our dining room game cabinet to a downstairs cupboard in the hope that it would fade into obscurity in the memory of the children of this house. Alas, it was not to be so. While Maddie was rummaging through the game cabinet she asked "Where's that G.I. Joe game?" Downstairs I had to go.
In this roll-and-move game players take turns rolling a die and moving a single G.I. Joe token around a circular board. Most spaces consist of a "battle" with a Cobra soldier. Battles are resolved by the active player and an opponent of his/her choosing each playing one of two cards. If the active player wins he receives a Badge of Honor. The first player to earn 6 Badges of Honor is victorious. Grandma was the luckiest with her rolls to win with 6 badges, Maddie came 2nd with 2 and myself 3rd with 0.

The Rack-O racks make great card holders
It took us 9 rounds for one player to achieve 500 points. Grandma won 540 to my 435. This is a fun game which feels a little like Lost Cities in having to choose which card to exchange because as that card goes to the discard deck it could be used by your opponent to their advantage. There is also the similarity of waiting for a certain card to appear. There's also the difficult choice of deciding where within your rack you will place a certain card. All in all it's a decent game which I'm sure we'll play again. We may reduce the victory level to say 300 or 350 for a two player game next time though.
On a side note I just noticed that all of the games played today were purchased second-hand from various garage sales, thrift stores, flea markets or school fetes.
Saturday, January 05, 2008
Gaming With Grandma - 46
Maddie chose the six games we were to play. She then informed us of the order in which they would be played. This morning we would be playing the games in order of their individual box sizes, from largest to smallest. It was as good a method as any I've used before so we began.
First up was the largest box - Fraidy Cats. In this game the board is a 3d back yard with fences on the four sides of the yard and a dog house in one corner. Placed in front of the dog house is the battery-operated 'Mugs' the dog. The players are cats trying to make a precarious circuit of the dog yard along the top of the fence posts. Your token is a cat on a spring-loaded base. On your turn you roll two dice which have numbers and a picture of Mugs on the die sides. If you roll numbers you move that many spaces along the fence posts. If at any time either of the dice are rolled and you get a picture of Mugs that player presses a button on Mugs after they've moved. This then sets Mugs careening off from one side of the yard to the other, bouncing off the fences and turning every which way. If he happens to bump into a cat token sitting on the fence he triggers the loaded spring in the base of the token which then shoots the cat up into the air. The unlucky cat then has to return to the most recently passed trash-can (safe-spot) or the starting point if the trash-cans are occupied.

Mad Mugs the cat-hating dog
Mugs was particularly vicious this game, targeting me on several occasions and sending me back to the starting point. Grandma ended up winning with Maddie 2nd and myself 3rd.
The next box in size was Gulo Gulo. This is a fun dexterity game from Germany where those with dexterous fingers will egg-pluck their way to victory. Each player is a Gulo (wolverine) searching through the Swamp-Vulture-infested swamp to find the missing Gulo Jr (or Baby Gulo as we've nicknamed him). To move from dry land to dry land you must pluck an egg the colour of the land you wish to move to. The eggs are different shapes with the smaller ones obviously harder to pick than the larger ones. In the center of the egg-bowl (nest) is the Swamp-Vulture alarm. If it falls and touches the table, or you knock and egg from the nest, you set off the alarm and move back to the most recently passed land of the same colour as the egg you failed to take. Like she has done many a time before, Maddie was the ultimate winner.

A beautiful game that looks good enough to eat!

Hot property - but how much are you willing to bid?

A fun game of bluff and counter-bluff!
Night 1 - Me 22, Maddie 1, Grandma 1 (Wow! I scored big with the fox and guard dog!)
Night 2 - Me 10, Maddie 3, Grandma 3
Night 3 - Me 3, Maddie 11, Grandma 4
Final scores were me 1st on 35, Maddie 2nd on 15 and Grandma 3rd on 8
The size of our next game was again smaller than that of the one before - Pick Picknic. This game is similar to Nobody But Us Chickens in that each player secretly plays cards and the outcome is based on the comparison of those cards to any others played in the same area. It features lovely artwork by Doris Matthäus which also makes it visually appealing. In this game players are vying for corn in six poultry yards. The corn is represented by small coloured wooden cubes of values 1, 2 and 3 which are placed on the poultry yards. In our three player game, each turn each player played two cards of different colours on to separate poultry yards. If you were the only bird at the yard you ate your fill of corn. If there was a fox the fox ate the birds and gained points equal to their value. If there was more than one bird at a yard they could duel by rolling a d6 and adding their value to the roll. Highest roll got all the corn. There was also a fleet fowl who (similar to the rat in Nobody But Us Chickens) could pinch one corn and get away before having to duel or being eaten. It was a fun game with Grandma 1st on 61, Maddie 2nd on 60 and me 3rd on 47.
And so we had made our way from the largest game box to now the smallest - Der Plumpsack Geht Um (AKA Sherlock). I have the German version with the scrotum-like Plumpsack gracing the front of the box and also the title-card which is used in the game.
In this game play proceeds clockwise. Everybody has 30 seconds to memorise the cards and then they are turned face-down. The player on your right places the plumpsack card next to one of the cards. If you guess correctly you follow the directions on the card. There will be an arrow and a number. You then must guess the card so many spaces in the direction of the arrow. If you keep guessing correctly you keep turning cards face up. When you finally guess a card that directs you back to a card that is already face up you win that card.
It was as we were setting up the game that my wife and father-in-law arrived home. Deb saw what game we were playing and immediately wanted to play. We decided to make it 8 cards laid out and the first person to win 3 cards would be the winner. So it was Deb, Maddie, Grandma and myself in a battle to see who would be the best at recall. I've played this game before against my wife and she's pretty good at it. She did explain to me that she uses the pictures as items in a story. In this way she can better remember their order. This is a similar method to how some people can memorise the correct placement of a randomly shuffled deck of cards, or the names of people in a studio audience.

Apologies for the photo - it was blurry - unlike my memory in this game! ;-)
As expected it was a close game between myself and Deb. I ended up coming 1st with 3, Deb came 2nd with 2, Grandma 3rd with 1 and Maddie 4th with 0.
Monday, December 31, 2007
2007 - My Year of Gaming
In 2007 I played 75 different board/card games face-to-face and logged a total of 182 plays. Compare this to 2006 in which I played 107 different board/card games face-to-face and logged a total of 414 plays.
My gaming has noticably reduced in 2007 and the main reason for this is because I didn't attend any game clubs as I did in 2006. I've found that with parenting responsibilities (and disrupted sleep from having a toddler in the house) I just haven't had the time or the energy to commit myself to any regular gaming group. My wife also started her own business this year and due to this I'm usually taking care of the kids on the weekends. What this has meant is that I've spent a lot more quality time gaming with my family, especially my mother and elder daughter Maddie.
So here's my list of games played in 2007. I don't log games played online - only games played face-to-face.
Scrabble was my most played game this year and my only 'dime' (a game played more than 10 times), played mostly with my mother and a couple of times with my wife. My Xmas present of 2006, Battlelore, only ended up being played 8 times (although I'm undefeated against 3 opponents). Other games I really missed playing in 2007 were the Commands and Colors series - Memoir '44, Command & Colors: Ancients and Battle Cry, none of which were played at all!
My 2008 gaming resolution will be to reduce my game collection (currently 211) to under, say, 150 quality games, and also to get some more face-to-face gaming in with other players.
Well, 2008 is almost here. Happy New Year to you!
Saturday, December 29, 2007
Gaming With Grandma - 45
First up was a favourite of ours - Cartagena. We decided to play the Tortuga version which means all cards are face up on the table and there is a line of 12 face up cards from which you refill your hand. This is an interesting version because not only can you see what cards your opponent holds, you can also see in what order you will get cards when you choose to move your pirates backwards. This is much more of a thinking game than the normal version where all cards are hidden.
In this game I played green and mum played yellow. I ended up winning convincingly 6 to 1.

The pirates about to escape the prison in their boat. Yellow is feeling a little outnumbered.

The view from my side - another crushing defeat for my army...

The ever-shifting card maze...
The rest of the family arrived home at about this time and Maddie wanted to join us for the next game. We chose another favourite - For Sale. This is a short card game where players bid on properties and then attempt to sell them for the highest price. Maddie enjoys it and she has even won on occasions.

Ewww! Who got lumbered with the outhouse?
Maddie wanted to choose the final game of the morning. As she came back from the games cabinet I was pleasantly surprised with her choice - Ingenious. This is a really cool looking and fun abstract game. It's all about matching coloured symbols to gain the most points in six different colours. The trick though, as in several other Knizia-designed games, is that your final score is the lowest score in all of the six colours. So it's all about ensuring you are always trying to get points in your lowest scoring colour.

Lots of fun and pretty to look at as well!
Monday, December 17, 2007
How I got my new Xbox 360...
My old Sega Mega Drive
Yes, my last game console, a Sega Mega Drive, was purchased way back in 1991. It was fun in it's day and is still going fine. In fact now, 16 years after I bought it, I've recently dusted it off and have been enjoying playing Sonic the Hedgehog with my 6 year old daughter Maddie. It's been fun but it's made me think about what the current state of gaming consoles is like. The only other computer gaming I've done recently is some 4-5 year old PC games I've picked up at garage sales or flea markets. I felt it was time to round out my multi-gamer needs.
A couple of months ago I became aware of a game called Call of Duty 4: Modern Warfare. I've watched the trailers and gameplay on YouTube and I've simply been blown away. This first-person shooter looked so realistic. I was intrigued. Through watching the YouTube videos I became aware of other really cool games. From that I then researched the different gaming consoles and available games. There are a number of great systems available at the moment; the Nintendo Wii, the Sony PlayStation 3 and the Microsoft Xbox 360. After a lot of time weighing up of the pros and cons of all the gaming systems I finally chose the Xbox 360. However, a purchase of this financial magnitude was not to be taken lightly. It required spousal permission...
Let's stop for a moment and go back in time about eight years. In the late 90's I attended a gaming convention in Brisbane. At a bring-and-buy second hand stall I bought the original set of the three Against The Giants series of AD&D modules. These three original modules were written by Gary Gygax and were the first modules ever printed by TSR in 1978. I paid $7 each for them. I knew they were old and that I'd eventually resell them, but I had no idea of their real value. A couple of weeks ago I listed my $21 investment on eBay and they sold for $601.00! Woohoo! I now had the money to buy my new gaming console! And as I would be funding my new Xbox 360 from the sale of existing gaming possesions it met with spousal approval :)

I turned these into an Xbox 360!
So I've been patiently reading the appropriate forums and checking the manufacture dates of boxes in stores and waiting for the Xmas rush to flush out all the older systems. From my research I was finally fairly certain that I would get a Falcon 360 if I found one that had been manufactured in November. I knew 360's with manufacture dates as late as 5 November had been purchased in Brisbane. As I had today off work it was the perfect opportunity to go and buy my new Xbox 360.
My first stop was the local K-Mart. It was the closest store to me that sold Xbox 360s. I took with me the latest Big W catalog as they were selling the Premium bundle for the cheapest price that I could find at $498. K-Mart had $538 on the same bundle but when I showed them the Big W catalog they agreed to match the price. I was ecstatic when the first box they brought out had a manufacture date of 21 November 2007. That was only just over three weeks ago! Woohoo! Not only that but they gave a further discount and reduced the price to $494.
When I got it home I did the flashlight test to confirm I had a Falcon. Yep! It also had the new HDMI port. My patience had paid off and I had my Falcon!
The Premium Xbox 360 came bundled with two games - Viva Pinata and Forza Motorsport 2.

The two games bundled with the Premium Xbox 360
I then drove to Big W and bought another of the games on my wish list - Tom Clancy's Rainbow 6: Vegas. They had it reduced from $68.84 down to $40. I then drove to another K-Mart where I purchased Call of Duty 4: Modern Warfare for $69.

Two cool games to scratch that first-person-shooter gaming itch
Sunday, December 16, 2007
Final eBay Auction Results
For those of you who are interested in how much these items sold for and where they went I've provided the final combined list below. All prices are in Australian dollars (1 Australian dollar is approximately equivalent to US$0.86 at the time of the auctions).
AGAINST THE GIANTS (The original 1978 TSR printing of these 3 AD&D adventure series G1 - G3) - Sold on 9 Dec 2007 for $601.01 to buyer in Hong Kong.
ALIENS APC 1.35 MODEL KIT - Late 1980's Halcyon kit - Sold on 9 Dec 2007 for $102.56 to buyer in United States.
AXIS & ALLIES - Milton Bradley boardgame - Sold on 9 Dec 2007 for $31.00 to buyer in New South Wales, Australia.
THE BARBARIANS: WARRIORS & WARS OF THE DARK AGES - Reference book - Sold on 9 Dec 2007 for $8.50 to buyer in New South Wales, Australia.
THE BISMARCK 1:570 MODEL KIT - Revell - Sold on 9 Dec 2007 for $18.50 to buyer South Australia, Australia.
CRESCENDO OF DOOM - Avalon Hill Squad Leader expansion - Sold on 9 Dec 2007 for $20.50 to buyer in Australian Capital Territory, Australia.
DAWN PATROL - TSR boardgame - Sold on 9 Dec 2007 for $43.85 to buyer in New South Wales, Australia.
DIPLOMACY - Avalon Hill boardgame - Sold on 9 Dec 2007 for $21.65 to buyer in Australian Capital Territory, Australia.
EUROPE AT WAR - Jedko Games boardgame - Sold on 9 Dec 2007 for $31.00 to buyer in New South Wales, Australia.
GIVE ME THE BRAIN - Cheapass boardgame - Sold on 9 Dec 2007 for $9.95 to buyer in Western Australia, Australia.
HEROQUEST - Milton Bradley boardgame - Sold on 18 Nov 2007 for $39.05 to buyer in Western Australia, Australia.
HEROQUEST - Milton Bradley boardgame - Sold on 9 Dec 2007 for $36.01 to buyer in New South Wales, Australia.
HEROQUEST - KELLAR'S KEEP - Milton Bradley expansion for HeroQuest boardgame - Sold on 18 Nov 2007 for $36.00 to buyer in Netherlands.
HEROQUEST - KELLAR'S KEEP - Milton Bradley expansion for HeroQuest boardgame - Sold on 9 Dec 2007 for $36.00 to buyer in United States.
HEROQUEST - RETURN OF THE WITCHLORD - Milton Bradley expansion for HeroQuest boardgame - Sold on 18 Nov 2007 for $37.00 to buyer in Netherlands.
HEROQUEST - RETURN OF THE WITCHLORD - Milton Bradley expansion for HeroQuest boardgame - Sold on 9 Dec 2007 for $33.00 to buyer in Queensland, Australia.
HUNDRED DAYS BATTLE - Avalon Hill boardgame - Sold on 18 Nov 2007 for $12.37 to buyer in New South Wales, Australia.
KILL DOCTOR LUCKY - Cheapass boardgame - Sold on 9 Dec 2007 for $10.50 to buyer in Western Australia, Australia.
KINGS & THINGS - West End Games boardgame - Sold on 9 Dec 2007 for $44.55 to buyer in New Zealand.
MHING - Mah Jongg-style card game - Sold on 9 Dec 2007 for $10.50 to buyer in Western Australia, Australia.
REGATTA - Avalon Hill boardgame - Sold on 9 Dec 2007 for $9.95 to buyer in Victoria, Australia.
THE RUSSIAN CAMPAIGN - Jedko Games boardgame - Sold on 9 Dec 2007 for $49.50 to buyer in New South Wales, Australia.
RUNEQUEST - Chaosium Games Role Playing Game - Sold on 9 Dec 2007 for $71.00 to buyer in United States.
SAMURAI SWORDS - Milton Bradley boardgame - Sold on 18 Nov 2007 for $84.00 to buyer in New South Wales, Australia.
SKELETON WAR MACHINES - Chariot/Citadel miniatures kit for use with Warhammer Fantasy Battles - Sold on 9 Dec 2007 for $36.44 to buyer in Japan.
SQUATTER - Jedko Games boardgame - Sold on 9 Dec 2007 for $9.95 to buyer in Western Australia, Australia.
SUMO - Hasbro boardgame - Sold on 9 Dec 2007 for $15.53 to buyer in Queensland, Australia.
TANTRIX & TRI-OMINOS - Two abstract boardgames - Sold on 9 Dec 2007 for $22.02 to buyer in South Australia, Australia.
U.S.S. NEW JERSEY & SHINANO 1:1200 MODEL KITS - Revell - Sold on 9 Dec 2007 for $20.50 to buyer in United States.
The three items which did not sell were The Best of Dragon Games (boardgames), Baa Baa Black Sheep (children's boardgame) and Trivial Pursuit (boardgame).
All in all the final price of all items sold was $1,500.84!!!
Saturday, December 15, 2007
Gaming With Grandma - 44
My mother (AKA Grandma), my daughter Maddie (aged 6.5) and myself got together for our weekly gaming session. Also in attendance for most of the morning (at least until she went down for a nap) was Georgia (aged almost 2). My wife was at work.
First up was a game of Battle Line between myself and my mum. This game replicates an ancient battle fought in a line along which are nine key points represented by flags (red wooden tokens). Players play cards one at a time along this line at the flag points to try and achieve combinations (similar to poker) to beat the opposing card combination. If a player wins 3 adjacent flags or 5 flags in total they win the game.The battlefield viewed from my side
Battle Line is always a tense and exciting game for me. Although I go into these games feeling confident that I can beat my mum, she is no pushover. Like she demonstrated today. I was trying to achieve a breakthrough (3 adjacent flags) but she thwarted my attack at a key point which meant that it then looked like either of us needed 5 flags in total for the win. It came down to the last 2 flags with her eventually winning 5 to my 3 with 1 flag left undecided. A great game!Maddie joined us for the next game and chose The Simpsons Slam Dunk Card Game. In this game one player lays down cards one at a time while the other players wait until there are enough cards that they want to take. At that point the first player to hit the slam dunk pad and shout "Slam dunk!" takes the cards. That player then places the stack of cards face down in front of them and becomes the dealer. In a three-player game players are only allowed a total of four stacks. When all the cards have been dealt the cards are scored on their points and combinations. Highest points wins the hand. Victory goes to the player who is the first to win two hands.
Mmm...donuts!
Last game of the morning was Jenga. We'd picked this up at a garage sale for only $4 several years ago. This is a classic dexterity game and one which I was surprised to find my mum had never before played. Straight out of the box the tower comprises 18 levels of 3 wooden blocks on each level. Each turn a player carefully removes one of the blocks from a level below the topmost level and then places it on the top level. As the game progresses the tower increases in height but also increases in instability. We ended up getting the tower to 29 levels before I made it topple, giving the much-deserved win to my exultant daughter Maddie. And so she should be proud of that victory because I was playing to win.
An early photo of the teetering tower of our game of Jenga
Saturday, December 08, 2007
Gaming With Grandma - 43
In Balloon Cup, the players compete in several short balloon flights (hops) to collect the coloured cubes associated with each hop. Four landscape cards, two Plains alternating with two Mountains, are laid out and 1, 2, 3 or 4 cubes in assorted colors (grey, blue, green, yellow, red) are added. From a hand of 8 Balloon cards players must try to pass each landscape by adding cards matching the coloured blocks onto their side of table. High-valued balloon cards are played on the Mountains and low-valued balloon cards on the plains. Whoever has the respective higher or lower total of cards wins the hop and takes the cubes on the landscape card. When a player has collected enough cubes of a given colour, he earns the Trophy card for that colour. The first player to earn 3 trophy cards is the winner.
Maddie watched as Mum and I played the game using the optional rule that you must fully complete your set of cards on your side of the landscape card before you could play cards on the opponent's side. We also chose not to use the rule of cashing in 3 cubes of other colours for 1 cube of the colour you wanted. It was a close game with me scoring 2 trophies on the final turn to win 3 trophies to 1 trophy.
While it's an enjoyable game, Balloon Cup's mechanics compete with two other excellent and similar card games in my collection - Battleline and Lost Cities, both of which were designed by the prolific and talented Reiner Knizia. For me, Balloon Cup just doesn't generate the tension and excitement of those two games. In fact, Balloon Cup was very close to being listed on eBay with my recent auction. It was only reprieved when my wife stated that she'd enjoyed Balloon Cup when we'd last played it together (18 months ago?). So Balloon Cup remains in my collection, saved by a kind word by my wife. Don't get me wrong - it's not a bad game - it's just that it may not make the final cut of what I want my lean, mean, future board game collection to be.
Unfortunately, I don't have a photo of the game due to my wife being out and having the camera with her. We also only had time for the one game today.
Thursday, December 06, 2007
Werewolf at Work
There were fifteen players not including myself as moderator so I ran the game with three werewolves. I got the players to randomly select their roles from an envelope and I then spent a couple of minutes explaining the game. These are all non-gamers to my knowledge and the majority of them enjoyed themselves. The game took around 45 minutes and ended up with the werewolves winning with no loss to their number.
It's interesting watching co-workers play games - their personalities certainly come out, especially when involved in a role playing game such as Werewolf. The individuals I suspected who would get into the game did and the ones I suspected would not kept relatively quiet. Overall, it was a success with everyone committing to have more fun in the workplace.
Now it's up to me to show them what fun really is...
Sunday, December 02, 2007
More Games on eBay
- REGATTA
- AGAINST THE GIANTS G1-G3 TSR AD&D modules
- THE RUSSIAN CAMPAIGN Series II
- HEROQUEST
- SUMO!
- THE BEST OF DRAGON GAMES
- DAWN PATROL
- DIPLOMACY
- HEROQUEST - KELLAR'S KEEP
- HEROQUEST - RETURN OF THE WITCH LORD
- KINGS & THINGS
- TANTRIX & TRIOMINOS
- EUROPE AT WAR
- BAA BAA BLACK SHEEP
- BISMARCK Revell 1:570
- RUNEQUEST RPG Boxed Set
- SQUATTER
- ALIENS APC HALO1 Halcyon 1:35
- TRIVIAL PURSUIT
- SKELETON WAR MACHINES Citadel Miniatures
- THE BARBARIANS Warriors & Wars of the Dark Ages
- KILL DOCTOR LUCKY
- U.S.S. NEW JERSEY & SHINANO Miniships Revell 1:200
- MHING Classic Card Game based on Mah Jongg
- AXIS & ALLIES MB Games
- GIVE ME THE BRAIN
- CRESCENDO OF DOOM
Saturday, December 01, 2007
Gaming With Grandma - 42
Our first game of the morning was Der Schwarze Pirat. The components, from the wooden ships with cloth sails to the raised islands and blue ocean gameboard, are visually stunning. In this game players use a rubber bellows to blow air on to their ships to move them around the islands collecting gold. The two dice dictate how far you may move your own ship or if you will take the role of the dreaded Black Pirate for that round as well as onto which islands gold will be placed. Being the Black Pirate will allow you to try to board other player's ships to take their gold or use the pirate ship to collect gold from islands as normal. It's just such a fun game to play. Final scores were me 17, Grandma 10 and Maddie 9.
Maddie blows her red ('No, it's pink, Daddy!') ship
Our final game of the morning was The Amazing Labyrinth. This is a great family game which has really stood the test of time. Of all my games this tops the list of 'games played in the most months', up there with Gulo Gulo. It's also a really easy game to handicap when adults play with children. Maddie is 6 and a half years old and we always let her look at the top 3 cards whereas the adults may only look at the top card when searching for an object. I love the shifting maze and trying to make moves to connect corridors to get where I want to go in the most efficient way. There is also the element of chaos caused by other players shifting the maze again prior to your next turn. Final scores were me 8, Maddie 7 and Grandma 4.
The shifting corridors of The Amazing Labyrinth





















