Saturday, June 30, 2007
Gaming With Grandma - 24
I went first after drawing a G to Mum's H.
Turn 1 [Me] DIVE 16, [Mum] BOL(D) 14
Turn 2 [Me] T(O)Y 14, [Mum] (I)mP 10
Turn 3 [Me] (BEA(T)/A(B) 16, [Mum] HIR(E) 11
Turn 4 [Me] O(V)A/(M)A 10, [Mum] (H)OT 6
Turn 5 [Me] (MA)G/(E)GG 8, [Mum] (G)IN 6
Turn 6 [Me] (HOT)eL 21, [Mum] (HOTeL)S 8
Turn 7 [Me] PA(R)/A(B) 18, [Mum] (S)UN 4
Turn 8 [Me] (ImP)I 5, [Mum] TA(P) 10
Turn 9 [Me] I(T) 6, [Mum] (U)RN 5
Turn 10 [Me] (N)AIL 4, [Mum] VA(I)L 11
Turn 11 [Me] Z(I)N 24, [Mum] (V)ETS 21
Turn 12 [Me] (NAIL)ED 9, [Mum] HO(T) 14
Turn 13 [Me] (N)O/OUNCE 16, [Mum] (D)IRT 6
Turn 14 [Me] (Z)AG 13, [Mum] FE(E) 18
Turn 15 [Me] JOIN(T) 24, [Mum] W(I)RE 7
Turn 16 [Me] QU(E)ER 45, [Mum] (FEE)S 8
Turn 17 [Me] (T)O 4, [Mum] (TO)N 3
Turn 18 [Me] (AB)A 5, [Mum] (ZAG)S/S(HOT) 21
Turn 19 [Me] LE(A) 3, [Mum] (L)YRE 21
Turn 20 [Me] (E)XAM 16, [Mum] F(A)D 13
Turn 21 [Me] (M)E/(D)EW 11, [Mum] pass
Turn 22 [Me] (H)I 5 [Mum] (ME)D 6
Turn 23 [Me] pass [Mum] pass
I was left with a C for minus 3 points and Mum was left with an M, K & U for minus 9 points. It was a strange game with my early to mid-game being deluged with vowels and from the mid to end game being constrained by places to put down words. Final scores were [Me] 290 and [Mum] 214. I averaged 12.61 points per turn.
Probably the most obscure words I played were IMPI (a group of warriors - ie Zulus), AB (abdomen), ZIN (a dry red wine), ABA (a sleeveless Arab garment), LEA (a meadow), and OVA (plural of ovum).
Maddie then joined Grandma and I for a game of The Simpsons Slam Dunk Card Game. I picked this up at Toyworld in the Myer Centre in Brisbane for only $2.50. Even more surprisingly is it's designed by the famous Reiner Knizia (previously published as It's Mine!).
Slam Dunk is simple - watch the cards the dealer lays down. When you like what you see, hit the "Slam Dunk!" board and grab them all. The catch? Somebody else may want the same cards you do. The first one to slam the board claims the cards. Most cards are good, but some aren't. "Double or Nothing" cards only count if you claim a pair of them. "Toast or Most" cards only score if you have the most of them, and "Jackpot" cards score jackpot points depending on how many you get.
We played one hand with me 1st on 47 points, Maddie 2nd on 40 points and Grandma 3rd on 37 points.
Saturday, June 23, 2007
Gaming With Grandma - 23
First up was Piranha which Maddie selected. Another gorgeous Ravensburger game with all the quality components for which they are well known. It's a dexterity game where you try and hang your piranhas off either the hat or other piranhas. The trick is that there can only be one of each colour piranha hanging off the hat and you can never have a piranha hanging from a piranha of the same colour. It's a fun game which is made even harder when the hat starts to spin. If any piranhas fall into the water on your turn you take them. The person who successfully places their last piranha wins.
It was a close game with Grandma and I neck and neck for most of the time. She ended up winning with me left with only one piranha and Maddie left with, well, the rest of them...
Our next game was also picked by Maddie - Bratz Passion for Fashion. Can you hear the sound of my teeth gritting together? I was Yasmin. 'Nuff said the better. Oh yeah, I won! Take that Cloe and Sasha! Go girl!
In this game each player has 11 chips. There is a deck cards valued in ascending order from 3 to 35. 9 cards are randomly removed (without looking at them) after shuffling so none of the players know for sure what cards the deck holds. On a turn the top card is turned over and players make a choice either to take the card or pass by placing a chip next to the card. The person who takes the card also takes any chips sitting with it. The aim of the game is to have the lowest score when all cards have been taken. Cards are scored at their face value. The trick is that runs of consecutive cards are only scored as the lowest valued card. For example if I had the 23, 24 & 25 I only score the lowest of the run which would be 23 points. Any chips a player has left at the end of the game take a further 1 point each off their final score.
Maddie didn't really understand and she ended up just taking a lot of cards without really knowing what she was doing. Grandma got it pretty quickly and enjoyed it. Three players doesn't really do the game justice though. I ended up winning with 8 points, Grandma came 2nd with 48 points and Maddie came a distant 3rd with, well, lots and lots of points.
The Z-Man Games version of No Thanks!
Tuesday, June 19, 2007
Service From Mayfair Games
I sent an email to Mayfair Games explaining the problem on 19 May 2007. Within an hour an a half I had a standard response back from their customer service. This is what it said:
Thank you for contacting Mayfair Games customer service. You will receive an e mail when your request is being processed. We look forward to serving you, thank you for your patience while we process your request. Requests are processed in the order they were received.
I then heard nothing until I received the solitary missing piece in the mail yesterday on 18 June 2007. While I would have appreciated a quick email as they'd promised to let me know when my request was processed I was happy to receive the missing piece. I guess a month is not too bad considering I'm in Australia.
So a thumbs up to Mayfair Games for replacing the missing piece.
Sunday, June 17, 2007
Gaming With Grandma - 22
Fairyland Adventure is a children's roll and move game where the players (fairies) are searching for items in the forest to enable them to gain a magical ring which will then allow them to travel to the Castle Clouds to locate an invitation into Fairyland. I must admit that while I found the game play boring the board and bits were beautiful. The game is based on based on Shirley Barber's Fairies books.
Maddie displaying one of the magic rings players may wear
I was the first fairy to enter Fairyland with Maddie and Grandma coming 2nd and 3rd respectively.
I chose the next game. Coloretto was part of a recent gaming purchase and this was my first opportunity to get it on the table. I've played Coloretto once before and my records indicate that was back on 22 February 2006.
It's a quick fun game where the choice is either to play a card from the face down deck and play it to a row of cards on the table or take a row of cards that is already on the table. It's a set collection game where you try and score points in three colours only because cards of other colours will score against you.
I quite enjoyed this game. I was 1st on 49, Maddie was 2nd on 41 and Grandma was 3rd on 37.
Saturday, June 09, 2007
Gaming With Grandma - 21
Our first game was Loco! by Reiner Knizia. This was one of the new games that arrived yesterday as the final part of my recent game order. Loco! is amazingly simple; play a card and then take a chip. This would be an ideal game to play with people who are new to games.
The coloured chips are placed in piles in the middle of the table. There are five matching coloured suits of six cards ranging in value from 0 (Loco!) to 5. As there were three players we discarded three cards face down. Not knowing which cards are missing adds a bit of unknown to the game. The remaining cards were dealt evenly between the three of us.
On your turn you place a card in front of the matching pile of coloured chips. You then take a chip from any pile. Play passes to the left with the next player placing a card in front of a matching pile of coloured chips and then taking a chip from any pile. Cards are added on top of any matching coloured cards already on the table so that you can see what values have previously been played. As soon as six cards of any colour are laid down the game ends.
Scoring is based on the values of the colours of the chips you've taken. The value of a coloured chip is determined by the value of the uppermost matching coloured card. So for example, if you have two red chips and the top red card is a 3 then you've scored 6 points for your two red chips.
There is a tension as you can see the end of the game approaching and you're waiting to lay your value 5 card on the colour that you've got the most chips of. There is also the fun of throwing a Loco! (0 point) card on the colour that your opponents have the most chips of just before the end. We found Loco! to be lots of fun.
We decided to play three games and the person who had the most points at the end was the overall winner.
Game 1: 1st Me 26, 2nd Grandma 24, 3rd Maddie 20
Game 2: 1st Maddie 29, 2nd Grandma and Me 28 each
Game 3: 1st Me 38, 2nd Grandma 37, 3rd Maddie 30
So the overall winner was me on 92 points, Grandma 2nd on 89 points and Maddie 3rd on 79 points.
Maddie then chose Elefant Hunt as our next game. This is an insert game from a Dragon Magazine I'd purchased back in August 1984 when I was into Dungeons & Dragons. Elefant Hunt is a roll and move game where you organise a group of hunters to go on safari to capture animals. As you move around the board you land on Elefant squares which determine the number of animal chits you may draw from a cup. You then use the value of your hunters along with the roll of a 6-sided die to try to equal or exceed the value of the specific animal you are attempting to capture. You then sell the captured animals at the ports getting their value as points. First person to 100 points wins.
This is a game all about managing resources. You randomly select a team of hunters of varying skills and then must gather enough supplies to last until you return to either port city. As movement is only in one direction you must ensure you have enough supplies otherwise your hunters will leave. Along the way you also encounter rivers, swamps, quicksand, lost cities, and elefant graveyards which can all affect your resources in one way or another. There is also a huge element of luck involved.
My initial strategy was to load up on supplies and hunters before leaving the port. Grandma and Maddie left port before me on their safaris but soon found they were running short on supplies. Maddie experienced a lot of bad rolls in this game. She handled her bad luck quite well which is a sign she's maturing as a gamer. Maddie will be six years old in a couple of weeks and her reading skills are improving daily. When she is able to read it will open up a whole lot of new games for us to play.
Final scores were me 1st on 100, Grandma 2nd on 63 and Maddie 3rd on 8.
Friday, June 08, 2007
Another Parcel Arrives
A parcel arrived for me today. It was the final part of the games order I'd placed last month. There were three card games and an expansion.
No Thanks! - AKA Geschenkt is a simple yet fun card game.
Coloretto - Another fun, quick card game.
Loco! - AKA Flinke Pinke this simple card game is by Reiner Knizia.
BattleLore: Call to Arms - An expansion for BattleLore which allows personalised deployment of troops.
Saturday, June 02, 2007
Gaming With Grandma - 20
During the first half of the game we placed our playing pieces (people) throughout the city of Pompeii. I played black, Grandma red and Maddie was yellow. Both Grandma and myself showed Maddie how to place her people and also explained the relative rule which comes into effect when Vesuvius starts to seethe. Maddie picked it up pretty quick.
By the time the second Vesuvius card had been drawn both Maddie and Grandma had 18 people in the city and I had 17. Then came the fun part of the game when the lava starts to flow. Looking back on the game I realise we forgot the rule to only start moving people when the 6th lava tile was down. As we started moving people immediately the first lava tile hit the city I guess that meant more people escaped than should have.
It was still fun. The final score was Maddie and I tied for 1st with 12 people (we also tied on the count back of people in the volcano) and Grandma 2nd with 9 people. I would have won the game when Maddie had only 9 people out as I had the opportunity near the end to block the only means of escape for her last 3 people but relented when I saw the effect it would have had on her (ie, potential waterworks).
Maddie then went off for a little while. That left my Mum and I. Mum suggested we play Pass the Pigs. The first game I won 100 to nil. The second game Mum won 100 to nil. We decided to make it the best of three and were both more cautious with banking our points. Mum won 100 to 61.
After that we played the Labyrinth Card Game. My wife, Deb, joined in and co-played with Maddie. Final scores were me 1st on 8, Deb/Maddie 2nd on 6 and Grandma 3rd on 1.
Monday, May 28, 2007
Blue Max Online
You can play Blue Max at YouPlayIt.
Sunday, May 27, 2007
Geek of the Week
The Geek of the Week for this week has just been announced and it's the first time that it's been someone I've actually met and gamed with. Congratulations to Friendless who is the 90th Geek of the Week.
Saturday, May 26, 2007
I Get Vomitted On Twice! (er...Make That Three Times!)
After giving Georgie a bottle I was sitting with her on my lap watching TV. Next thing I know she's vomiting all over me. After settling her and removing her clothes I notice that she's got spew in her hair and all over her arm. So I run a bath, get her cleaned up and then put her in fresh clothes.
She seemed to be a bit more herself after that. She ate morning tea at about 10.00am and after that went down for a nap. I took the opportunity to soak my spew-covered shorts and shirt, have a shower and change into some fresh clothes.
Georgia woke up about 11.30am crying. I sat down with her to give her a cuddle and switched on the TV. Five minutes later she vomits all over my front again! She's crying, I stand up and carry her to the bathroom, one arm holding her and the other arm across my middle trying to prevent the vomit from running down my shirt and splattering all over the floor.
Another bath for Georgia and another change of clothes for us both. Luckily, my wife arrived home about this time to give some assistance. Some medicine and a little bit of TLC from Mum, Dad and her big sister and Georgia's feeling a little better this afternoon.
Ah, the joys of parenthood.
[EDIT] 8.05pm - My wife was helping Maddie clean her room when we heard Georgia start crying from her cot in her room. I went in to check on why she'd woken up and found that she felt a little hot. I picked her up and was taking her to my wife to suggest some more medicine when - you guessed it - Georgia upchucks all over me again. That's THREE TIMES today! And as it was a couple of hours after her dinner this vomit had the most volume of all three. Now I've been spewed on before by my kids, but three times in one day has gotta be a new record.
Hopefully this is one of those 24-hour bugs our kids occasionally get. After another bath, a fresh set of clothes, some medicine and a cuddle Georgia soon fell asleep. I bet you she will be fine tomorrow morning and I'll be sick for the next week ;)
Friday, May 25, 2007
Happy 30th Birthday Star Wars!
And regardless of what changes George Lucas has made to the original movie, in my mind, Han Solo always shot Greedo first!
Han Solo shoots first!
Greedo: [Though some believe he is speaking in Rodian, Greedo is actually speaking Huttese] Going somewhere, Solo?
Han Solo: Yes, Greedo; I was just coming to see your boss. Tell Jabba I have his money, at last.
Greedo: It's too late. You should have paid him at the first chance you had. Now Jabba's put a price on your head so large, every bounty hunter in the galaxy will be looking for you. I'm lucky I found you first.
Han Solo: Yeah, but this time I've *got* the money.
Greedo: If you give it to me, I might forget I found you.
Han Solo: I don't have it *with* me. Tell Jabba...
Greedo: Jabba's through with you. He has no use for smugglers who drop their shipments at the first sign of an Imperial cruiser.
Han Solo: Even *I* get boarded *sometimes*. Do you think I had a choice?
Greedo: You can tell that to Jabba. He may only take your ship.
Han Solo: Over my dead body!
Greedo: [He doesn't notice Han going for his gun] That's the idea... I've been looking forward to this for a long time.
Han Solo: Yeah, I'll bet you have. [Blows Greedo away]
[Han calmly leaves. On the way out he flips the bartender a coin]
Han Solo: [to the bartender] Sorry about the mess.
Thursday, May 24, 2007
Adult Asian House Gecko
This particular gecko was about 10cm (4 inches) in length. You'll also notice the different colouration of his tail, a sure sign that the tail has recently grown back. This may be the one we nicknamed Stumpy, an adult gecko who'd lost his tail and often appeared on our kitchen window in the evening to feast on moths drawn to the light. We hadn't seen Stumpy for several months so maybe he's grown his tail back.
Wednesday, May 23, 2007
Postcards From Brisbane - The Mephisto
Maddie, then aged 4 (almost 5) in front of the Mephisto
Tuesday, May 22, 2007
Western Buildings - Outhouse
You can see my Dry Goods Store and my Undertaker's by clicking on the links.
"Stinky Pete! Come out with yer hands up!"
Monday, May 21, 2007
Writing In Books
Now, 90% of the books in my personal library are second-hand. About the only thing that annoys me about second-hand books is when people have written in them. Sometimes it is the previous owner’s name, or if the book was a gift there may be an inscription to the recipient, or sometimes someone has written notes in the margins or highlighted or underlined certain words in the text. That sort of thing really bugs me. I always take good care of my books and would never consider marking them in any way.
So when I opened Gold Dust & Gunsmoke I noticed that the previous owner had written his name on the title page. As that was the only marking I could see, and as the book was reasonably priced and on a topic I was interested in, I purchased it.
As I was perusing the book on the train home, I wondered why the previous owner had not printed their name, rather than what appeared to be their signature. Looking closer at the signature I could make out ‘John Boessenecker’. That name seemed familiar. Then the penny dropped - it was the author’s name. The author of Gold Dust & Gunsmoke had signed this particular copy of his book.
I then reflected on my distaste of people writing in books. Author’s signatures usually increase the value of a book rather than decrease it. With that thought in mind I guess I can now make one exception; if the author wants to sign their book then that’s ok with me.
Sunday, May 20, 2007
Crikey! Tigers!
They have both Bengal and Sumatran tigers at the zoo. You can enlarge the images by clicking on them.
All I can say is that we weren't expecting to see what happened next in the tiger enclosure...
The tiger stalks the trainer. Something is wrong! The trainer flees...
The tiger chases the trainer who attempts to escape by jumping into the water...
The big cat launches itself at the trainer!
Oh, the humanity! I can't show you any more pictures because they're too horrific.
Nah...only joking! This was all part of the show.
Saturday, May 19, 2007
Gaming With Grandma - 19
Mum and I only played the one game today. I was eager to get The Downfall of Pompeii onto the table and Mum was happy to learn a new game. I'd only just received Pompeii two days ago and in that time I'd bagged all the various components into plastic zip-lock bags. I usually do this with my games to save on set-up time and also to reduce the chance of pieces getting lost. Unfortunately, I found that I was missing 1 yellow wooden playing piece. This effectively means I'm unable to play 3-player games (without substituting something else for the playing piece). I sent an email to Mayfair Games customer service so hopefully they'll be able to send me the missing part.
Mount Vesuvius overlooking the city of Pompeii
The Downfall of Pompeii is a game for 2-4 players by Klaus-Jurgen Wrede who is the designer of the well-known and popular tile-laying game Carcassonne. Pompeii is played in two parts. In the first part of the game you play cards to determine into which buildings you may place your people. In the second part of the game you place lava tiles and move your people out of the city. The person who has the most people escaped from the city wins the game.
The map board showing an overhead view of Pompeii is beautiful and really evokes life in a bustling Roman city in AD 79. The cards are sturdy and have a nice feel to them and the artwork is beautiful. The rules are easy to understand and have plenty of examples of play with helpful illustrations. The coloured hexagonal-shaped wooden playing pieces are also very nice. The volcano representing Mount Vesuvius is made of plastic and fits together easily. Overall, the quality of the components is top notch.
In the first part of the game Mum and I placed our people. Where you place your people depends on the cards in your hand. You always have four cards in your hand in this part of the game. As you discard a card and place a person you may draw another card from the draw pile. A card will tell you into which building you may place your people. Naturally, we both tried to place people close to the seven exits of the city.
The board at the point when the first AD 79 card is drawn
The deck is cleverly 'seeded' with event cards which have certain effects when revealed. When the first of two AD 79 cards are revealed the Omen cards and the Relative rule comes into effect. If you now draw an Omen card you may pick up an opponent's person from any building and throw it into the volcano. This is one of the fun parts of the game. The Relative rule allows you to place additional 'relatives' depending on how many people are on the square you initially place a person on your turn. For example, if I place a person into a building where there are already two people, I get to place an additional two people in other buildings of the same colour or into 'neutral' beige buildings.
Mum about to drop one of my people into the volcano
When the second AD 79 card is drawn the second part of the game begins. At this point in the game Mum had 25 people in the city and I had 17. Now you draw lava tiles from the lovely red cloth drawstring bag that came with the game and place those tiles onto the board in such a way as to help yourself and hinder your opponent. Unfortunately, I was so engrossed in the game at this stage that I forgot to take pictures of us laying the lava tiles.
Each lava tile has a symbol on it. The first tile you draw of a specific symbol goes onto the matching 'starting space' for that symbol. After that, if you draw a symbol that matches a lava tile already on the board you may place the new tile adjacent to it (orthagonally, not diagonally). If you place a lava tile on a space containing people they all die and are thrown into the volcano. If you surround people with lava in such a way that they can't get to a gate then they also die and are thrown into the volcano.
So, on your turn you first lay a lava tile then you move two of your people. You normally will move two different people. How far a person can move is determined by how many people are in the space when they begin their movement. For example, if I move one of my people from a space containing three people (including my own) then I can move my person three spaces. You cannot move the same person twice in one turn with the following exceptions, 1) it's the only piece of your own left on the board, or 2) If it is alone in a space at the beginning of your turn you can move the person to one space and then move again. It can now move a number of spaces depending on how many people are now in the new space (including the moving piece).
Even though Mum had 25 people in the city to my 17 I was able to go on to win the game. I ended up getting 14 people out of the city to Mum's 13. If our scores had been tied we would have counted the number of people in the volcano and the person with the least number of people in the volcano would have won.
We both really enjoyed this game and I'm sure it will be played again soon. Now, just to remember to check the camera doesn't display the date-stamp next time I take photos of games in progress.
Friday, May 18, 2007
Angus McBride
I was saddened to read over at The Miniatures Page that acclaimed and highly respected military and fantasy artist Angus McBride had died of a heart attack, aged 76, on Tuesday 15 May 2007. I came to know and appreciate his artwork through my research into historical armies and warfare.
Angus McBride's artwork in the Osprey Men-at-Arms series has certainly inspired my interest in military history from ancient times onwards and also given me enthusiasm for painting miniatures for wargames. You can see a list of all his Osprey work here. He was also well-known for his illustrations for Iron Crown Enterprises' game Middle-earth Role Playing (MERP).
Last night I went through all the books in my collection to find ones that contain artwork by Angus McBride. As you can see in the image below, I have quite a few. If there was artwork by Angus McBride it was certainly an incentive for me to buy the book.
Thursday, May 17, 2007
A Parcel Arrived For Me
I came home from work this evening to find a large Australia Post Postpak Mailing Box waiting for me in the hall. I love these boxes as they're very sturdy and I'm always confident that they'll protect their contents from the roughest of handling.
I didn't open it immediately (as much as I wanted to). You see, as soon as I arrive home 'Crazy Time' commences. This is the period of time when the kids need to be bathed, dried, dressed in their pyjamas, dinner needs to be made, the kids fed, teeth brushed, homework done, stories read, etc. 'Crazy Time' only finishes when there has been silence from the kid's bedrooms for a period of 10 or so minutes, enough time to fairly well guarantee our little darlings have gone off to the Land of Nod.
All evening that delicious yearning to open the box had been building within me. Finally, the time had come.
I was pleased to see that the games were internally protected by packing beads. Half hidden on top was The Downfall of Pompeii. The box was larger than I expected. I picked it up and was a little surprised at the weight. A box with a decent heft is always good in my books - it means lots of bits. In this case a thick sturdy board and nice thick cardboard tiles as well as lots of coloured wooden playing pieces.
Beneath it lay Lord of the Rings - The Confrontation: Deluxe Edition. Now I've played Lord of the Rings - The Confrontation before, four times to be exact (all against Friendless). I thoroughly enjoyed each and every game as they all felt very close, very tense and were dripping with theme. You can play the standard game with the Deluxe Edition but with even more characters the replay value of the Deluxe Edition should be much higher. I had to own it, to possess it. It is now...my precious.
Of course I opened up both boxes to view all the pretty bits and pieces. There's a certain pleasure to opening a brand new game; experiencing the pristine components, punching out the tiles, cracking open a packet of cards, sorting the pieces into zip-lock bags. And then there's the 'new game' smell. Mmmm...new game smell. And finally, the excitement of reading the rules for the first time and imagining the game play.
Wednesday, May 16, 2007
I Succumbed...
This is what I ordered.
Battlelore: Call to Arms
Lord of the Rings - The Confrontation: Deluxe Edition
The Downfall of Pompeii
No Thanks!
Loco!
Coloretto
I wanted to order more but was strong and kept within my budget. There will be more sales in the future.
The good news is that LOTR - The Confrontation: Deluxe Edition and The Downfall of Pompeii were posted to me on Monday so, fingers crossed, I should have them by the weekend. The rest of the games are on back-order with the discount.
Tuesday, May 15, 2007
Board Game Purchases This Year
JANUARY
BattleMasters (2nd hand) (incomplete) $2.00
Rack-O (2nd hand) $3.00
Rally (2nd hand) $3.00
Schnipp Schnapp (2nd hand) $3.00
Flip Flap Flop (2nd hand) $3.00
Packrossli (2nd hand) $3.00
Chairs (2nd hand) Trade
FEBRUARY
Pounce (new) $12.50
MARCH
Harry Potter Hogwarts Dueling Club Game (2nd hand) $4.00
APRIL
No purchases
MAY
The Simpsons Slam Dunk Card Game (new) $2.99
Scrabble Bag (new) $9.95
Scrabble Dictionary (new) $24.95
Ok, so I've spent $71.39 on this hobby so far this calendar year. That's pretty reasonable I guess. It works out to be roughly 50 cents a day.
So why this sudden interest in attempting to justify my gaming purchases so far this year? Well, tune in tomorrow to find out why...
Monday, May 14, 2007
The Sinking of the Centaur
However, the majority of Brisbane residents are probably unaware that the action of WWII did occur much closer to home, in fact, just off our coastline exactly 64 years ago today. On 14 May 1943 a Japanese submarine torpedoed and sunk the hospital ship Centaur just east of Moreton Island.
The following is from the Australian War Memorial Online Encyclopedia.
The Centaur, 2/3rd Australian Hospital Ship, was a motor passenger ship converted in early 1943 for use as a hospital ship. In November 1941 it had rescued survivors of the German auxiliary cruiser Kormoran after it had sunk and been sunk by HMAS Sydney.
Sydney, NSW. 1943. Starboard bow view of the Hospital Ship Centaur. Prominent red crosses and green lines are painted on her hull. Red crosses are also attached to her funnel and stern with another lying horizontally on the after deckhouse.
On 12 May 1943 the Centaur sailed unescorted from Sydney at 0945 hours carrying her crew and normal staff, as well as stores and equipment of the 2/12th Field Ambulance but no patients. It was sunk without warning by a torpedo from a Japanese submarine on 14 May 1943 at approximately 0400 hours, its position being approximately 27°17' S, 153°58' E about 50 miles east north-east of Brisbane.Of the 332 persons on board, only 64 survived. These survivors spent 35 hours on rafts before being rescued. Sister Ellen Savage, the only one of twelve nursing sisters on board to survive, though injured herself, gave great help to the other survivors and was awarded the George Medal for this work.
The ship had been appropriately lit and marked to indicate that it was a hospital ship and its sinking was regarded as an atrocity. The Australian Government delivered an official protest to Japan over the incident. The Japanese did not acknowledge responsibility for the incident for many years and the War Crimes Tribunal could not identify the responsible submarine. However, the Japanese official war history makes clear that it was submarine 1-177, under the command of Lt Commander Nakagawa who had sunk the Centaur. Lt Commander Nakagawa was convicted as a war criminal for firing on survivors of the British Chivalry which his ship had sunk in the Indian Ocean.
Also of interest is the following address to Parliament by the then Prime Minister, John Curtin.
It is with the deepest regret that the Commonwealth Government has learned of the loss of the Australian hospital ship "Centaur" and I know that the news will come also as a profound shock to the Australian people. The attack which took place within a few miles of the Queensland coast bears all the marks of wantonness and deliberation. Not only will it stir our people into a more acute realisation of the type of enemy against whom we are fighting, but I am confident also that this deed will shock the conscience of the whole civilised world and demonstrate to all who may have had any lingering doubts the unscrupulous and barbarous methods by which the Japanese conduct warfare. To the next-of-kin of those who are lost the Government and nation extend heartfelt sympathy, which is the deeper since those persons were non-combatants engaged on an errand of mercy, and were by all the laws of warfare immune from attack.
The full circumstances of the sinking of the "Centaur" are as follows:-The "Centaur" was at 4 o'clock in the morning of Friday 14th May a short distance off the Queensland coast. The weather was fine and clear, and the visibility was good. The ship was brightly illuminated in accordance with the Geneva Convention. Illuminations, in addition to the usual navigation lights, consisted of red crosses on each side of the hull, red crosses on each side of the funnel, a large red cross directed upwards on the poop, and rows of brilliant white lights along the sides of the hull to illuminate the characteristic green painted band - in this case five feet wide - which encircles hospital ships. On board the "Centaur" at the time were 352 persons, consisting solely of the ship's crew and medical personnel, including twelve nurses. There were no wounded on board. In all there were only 64 survivors including one nurse. Remaining 288 persons, including members of the ship's crew, nurses and other medical personnel, lost their lives.
Notice of intention to use the "CENTAUR" as a hospital ship, together with particulars of her dimensions, markings, and appearance, was communicated by the Commonwealth Government to the Axis Powers early this year; in the case of Japan on February 5th. In addition, full publicity including photographs of the ship was given in the Press, and particulars were broadcast in news broadcasts from Australian radio stations. There is therefore no reason to suppose that the Japanese Government and the Japanese naval authorities were not fully acquainted with the existence and purposes of this vessel. In all the circumstances, the Commonwealth Government is bound to regard the sinking of the "Centaur" as an entirely inexcusable act undertaken in violation of a convention to which Japan is a party and of all the principles of common humanity. An immediate and strong protest in these terms is being addressed to the Japanese Government, and the country may feel confident that the Government will do its utmost to establish right of redress and ensure that the war criminals responsible for this dastardly act are brought to justice.
Sunday, May 13, 2007
A New Scrabble Dictionary
The thing about this edition of the Official SCRABBLE Players Dictionary (OSPD) is that Hasbro, Scrabble's parent company, have removed all offensive words, ethnic epithets and racially derogatory terms. In fact, they did so from the 3rd edition of the OSPD after the Anti-Defamation League (ADL) raised concerns about the offensive words with Hasbro.
This is what it says in the preface of my 4th edition:
It is the intention of the makers of SCRABBLE crossword games that they be enjoyed by children and adults alike. With this consideration in mind, words likely to offend players of the game have been omitted from this edition. The words omitted are those that would qualify for a warning usage note on the basis of standards applied in other Merriam-Webster dictionaries.
If you are interested in what words were expunged from the 3rd and later editions of the OSPD then check out the list below. Regardless of the move by Hasbro, as far as I know, the following are all still legal words for use in the majority of Scrabble clubs and international tournaments.
ABO ABOS ARSE ASSHOLE ASSHOLES BADASS BADASSES BADASSED BALLSY BALLSIER BALLSIEST BAZOOMS BLOWJOB BLOWJOBS BOCHE BOCHES BOOBIE BUCKRA BUCKRAS BUBBY BUBBIES BULLSHIT BULLSHITS BULLSHITTED BULLSHITTING COLOREDS COMSYMP COMSYMPS CRAPPER CRAPPERS CUNT CUNTS DAGO DAGOES DAGOS DARKEY DARKEYS DARKIE DARKY DARKIES DICKED DICKING DIKEY DYKEY FAGGOTRY FAGGOTRIES FAGGOTY FAGGY FART FARTED FARTING FARTS FATSO FATSOES FATSOS FRIG FRIGGED FRIGGING FRIGS FUCK FUCKED FUCKING FUCKS FUCKER FUCKERS FUCKUP FUCKUPS GANGBANG GANGBANGS GOY GOYIM GOYS GOYISH GRINGO GRINGOS HAOLE HAOLES HEBE HEBES HONKEY HONKEYS HONKIE HONKY HONKIES HUNKIES JESUIT JESUITS JESUITIC JESUITRIES JESUITRY JEW JEWED JEWING JEWS JIGABOO JIGABOOS JISM JISMS KIKE KIKES LEZ LEZZES LEZZIE LEZZIES LEZZY LIBBER LIBBERS MERDE MERDES MICK MICKS NANCE NANCES NANCY NANCIES NIGGER NIGGERS NITCHIE NITCHIES NOOKY NOOKIES OFAY OFAYS PAPIST PAPISTS PAPISTIC PAPISTRY PAPISTRIES PEED PEEING PISS PISSED PISSANT PISSANTS PISSES PISSING PISSER PISSERS POM POMS POMMIE POMMIES POMMY POOFS POOFTAH POOFTAHS POOFTER POOFTERS POOFY POOVE POOVES POPERY POPERIES POPISH POPISHLY REDNECK REDNECKS REDSKIN REDSKINS SHEENEY SHEENEYS SHEENIE SHEENIES SHEGETZ SHKOTZIM SHICKSA SHICKSAS SHIKSA SHIKSAS SHIKSE SHIKSES SHIT SHAT SHITS SHITTED SHITTING SHITHEAD SHITHEADS SHITTY SHITTIER SHITTIEST SKIMO SKIMOS SPIC SPICS SPICK SPICKS SPIK SPIKS SQUAW SQUAWS TOMMED TOMMING TURD TURDS TWAT TWATS WETBACK WETBACKS WHITEYS WHITIES WOG WOGS WOP WOPS YID YIDS
Saturday, May 12, 2007
Gaming With Grandma - 18
My Mum (Grandma to our kids) arrived this morning for her weekly Saturday visit. As it was Mother's Day on Sunday we got her a bouquet of lovely yellow roses and she also got some extra cuddles from her granddaughters.
Deb's Dad (Dah to our kids) also dropped around for a cup of tea this morning. Maddie soon arranged a game of Pass the Pigs with Dah while we all watched. Dah kept 'pigging-out' which meant Maddie eventually went on to win.
After that, Maddie went to the shops with Deb and Dah while I watched Georgia with Grandma. After Georgie went down for a nap Grandma and I pulled out the Scrabble board. We agreed that if a word was challenged and was found to be invalid we would be allowed to play a different word but this would only be allowed once per turn.
I went first after selecting an A to Mum's P.
Turn 1 [Me] ZIP 24, [Mum] Q(I) 21
Turn 2 [Me] (P)UN 5, [Mum] BA(N)E 12
Turn 3 [Me] (U)M/M(E)ET 16, [Mum] (T)ACK 20
Turn 4 [Me] (TACK)Y/YETI 28, [Mum] W(I)GS 36
Turn 5 [Me] (B)IN 5, [Mum] BAR(K) 10
Turn 6 [Me] OVE(N) 14, [Mum] SIE(V)E 8
Turn 7 [Me] FEEL/ES/LI 20, [Mum] TI(E) 9
Turn 8 [Me] (MEET)ING 11, [Mum] JU(G) 33
Turn 9 [Me] SAU(T)E 5, [Mum] (B)OAT 7
Turn 10 [Me] CI(T)Y 27, [Mum] WIN(S) 11
Turn 11 [Me] (S)TROP 14, [Mum] (F)OX 13
Turn 12 [Me] MIGH(T) 22, [Mum] (G)ALL 10
Turn 13 [Me] (M)OUtHED 39, [Mum] (E)AR 4
Turn 14 [Me] (R)OOF 8, [Mum] (SAUTE)D 7
Turn 15 [Me] O(F)TEN 12, [Mum] (SIEVE)D 10
Turn 16 [Me] (L(E)AN 8, [Mum] (BIN)DS 10
Turn 17 [Me] s(OFTEN)/sEA 11
I had used all my letters and Mum was left with R, R, R and V for minus 7 points. I got to add those points to my score. I felt I played a fairly ordinary game with Mum leading me in points for the first 12 turns. Final scores were [Me] 276 and [Mum] 214. I averaged 16.23 points per turn.
Probably the most obscure words I played were UM (an expression of doubt or hesitation), ES (the letter S), LI (a Chinese unit of distance), SAUTE (to fry in a small amount of fat), and STROP (to sharpen on a strip of leather).
Grandma left just as Deb, Dah & Maddie arrived home. Dah soon left and then Deb had to get Maddie ready to go to a friend's birthday party that afternoon. That left me and 15-month-old Georgia home alone for the rest of the afternoon.
I was pleasantly surprised this evening after the kids were in bed when Deb suggested a game of Scrabble. I gladly accepted and Deb went first after selecting an E to my P.
Turn 1[Deb] WHORE 24, [Me] WHA(R)F 28
Turn 2 [Deb] NO(W) 6, [Me] OVE(N) 10
Turn 3 [Deb] T(H)ONG 11, [Me] (G)OAT 10
Turn 4 [Deb](H)OUSE, [Me] ZINC/C(OVEN) 55
Turn 5 [Deb] S(T)AMP 18, [Me] J(E)STED 42
Turn 6 [Deb] (S)aI(D) 6, [Me] (O)F 13
Turn 7 [Deb] KIT(E) 9, [Me] (P)ITY 18
Turn 8 [Deb] DI(N)G/G(O) 17, [Me] E(Y)E 18
Turn 9 [Deb] (D)RAPE 11, [Me] LEN(DING) 11
Turn 10 [Deb] G(L)AD 12, [Me] RI(N)G 6
Turn 11 [Deb] YOU(R) 21, [Me] QUESt/(DRAPE)S 78
Turn 12 [Deb] (GO(B) 6, [Me] (I)NTO 6
Turn 13 [Deb] RI(P)ER 8, [Me] B(O)L(D) 10
Turn 14 [Deb] (A)XE 10, [Me] D(I)VA 10
Turn 15 [Deb] (B)EAM 24, [Me] (O)IL 4
Turn 16 [Deb] CUL(L) 6, [Me] A(A) 4
Turn 17 [Deb] (O)R(E)/(A)R 5
Deb had used all her letters and I was left with an A and an I for minus 2 points. Deb got to add those points to her score. Final scores were [Me] 321 and [Deb] 206. I averaged 18.82 points per turn.
I was most pleased by my play on turn 11 for 78 points which is my highest-ever points score on a single turn.
Probably the most obscure words I played were COVEN (a group of witches), DIVA (a distinguished female operatic singer), and AA (a rough, cindery lava).
Friday, May 11, 2007
Who Won Lotto?
Our state lottery corporation has a series of TV ads where the end of a rainbow appears over the household of the winner. This is what I saw from our back deck early this morning. It looks just like the advertisement.
The Powerball lotto was up to $20 million last night. It didn't go off and has jackpotted to $30 million next Thursday. I think I'll maybe buy a ticket. Perhaps the rainbow was scouting out my suburb in preparation for appearing over my roof next week. :)
On a more serious note, seeing a rainbow has been pretty rare here lately what with the drought we're experiencing in South-East Queensland. Unfortunately it was just due to a passing shower which had no impact on our dam levels whatsoever.Thursday, May 10, 2007
The Scrabble Bag
Deluxe embroidered bag to enhance your Scrabble set. Cloth bag features sewn 'stand-up' base for ease of use.
The benefit of a rounded base is that there are no corners in which a tile could get stuck. Having a bag to draw tiles from is far more preferential than selecting them from face-down tiles in a box. Although we did have a cloth bag previously, it was actually the bag I'd had for my copy of Carcassonne. Now we have a dedicated bag for our Scrabble tiles.
I bought it from Myer in the city for $9.95. It was also available at Mind Games in the Myer Centre but they were charging $19.99 for it.
Wednesday, May 09, 2007
Mmmm...Donuts!
Tuesday, May 08, 2007
Postcards From Brisbane - The Old Windmill
The Windmill - November 1924 (Photo courtesy of the State Library of Queensland)
The old Windmill is actually the oldest surviving building in Queensland. It was built by convicts in 1828 to grind flour and maize meal as food for the Moreton Bay Penal Settlement.
A stone and brick building, it originally had wind-powered sails and contained two pair of mill stones - one pair connected to the Windmill sails, the other to a treadmill outside. The treadmill was used when the Windmill was under repair, in calm weather, or as a means of punishment for convicts. It was demolished after the area was opened up to free settlement in 1842.In 1841 men, women, children and local Aboriginal tribes were pressed into witnessing the hanging of two Aborigines, Merridio and Neugavil, at the windmill. The Aborigines were hanged for allegedly murdering two white men and the hanging was meant to be a deterrent to Aborigines. Apparently the pair were hanged from a window above the perimeter platform and according to historian, Barbara Taylor, talk was that the wrong men were executed. I know of one Brisbane-based Ghost Tour company that claims the Terrible Tower (the Windmill) is the the oldest haunted structure in the state.
The Windmill fell into disuse, and was converted to a signal station in 1861. In 1862 it became the first home of the Queensland Museum. A flagstaff was erected in 1865 for flying shipping signals received by telegraph from Fort Lytton. The Windmill was also used as a fire look-out, and for pioneer radio and television broadcasting experiments in the 1920’s – 1940’s. The Windmill is now used as a weather observatory.


















































