Dare you face the Dragon's challenge?
From the blurb on the back of the box:
The eerie ruins of Dragonfire Castle, atop the sinister peak of Wyrm's Crag were abandoned long ago. Memories of the vile deeds of the Wizard T'Siramen have faded like a half-remembered nightmare. But far beneath the Castle's shattered stones, nameless horrors still prowl the gloomy dungeons, while a terrifying shadow stirs in sleep...
Riches, fame and glory await the hero who overcomes the dungeon's monstrous inhabitants and finds the Dragon's fabled hoard. But beware the setting of the sun! If nightfall finds you still within the dungeon's maze, there is no escape - save death!
Maddie chose Sir Rohan, I chose Ulv Grimhand and Grandma chose Volrik The Brave. Maddie took the Ring of Blinding, I took the Ring of Warning and Grandma took the Ring of Opening.
The three adventurers who entered the dungeon. Did any escape with treasure, let alone their lives?
Turn 1:
Each of us entered the dungeon alone via one of the corner towers. Coincidentally, as each of us entered our first room a heavy iron portcullis slammed down behind us, barring our exit. This was an ominous sign. Luckily, each of us found our rooms were empty.
Turn 2:
Sir Rohan - Maddie entered her next room to find a beautiful necklace worth 30 gold pieces (GP). She quickly placed the jewellery in her leather pouch and continued on.
Ulv Grimhand - The room I entered had a foul stench. I soon discovered the corpse of some poor soul who had come before me but had died after only reaching the second room. I had heard tales of the dangers of Dragonfire Castle and this dead adventurer was evidence those tales were true. I searched his body but found nothing.
Volrik The Brave - Grandma entered her next room to find it empty.
Turn 3:
Sir Rohan - Maddie 's next room was a crypt. [After we explained to her what a crypt was she said "I hope I don't get attacked by a zombie!". Ahh, only 6.5 years old and she already has a healthy fear of zombies - how sweet.] Greed, however, overcame fear. After searching through the dried bones within the stone sarcophagus Maddie came away with a pile of golden guineas worth 50GP.
Ulv Grimhand - The room I entered had a deep chasm running across the floor which cut access to the passage on the other side. As I was trying to figure out how to get across a Death Warrior jumped out of the shadows. A sneak attack! [Damage = 1d12 - Luck. I rolled a 5 and subtracted my Luck score of 5.] Luckily, I was able to dodge at the last second and his blade glanced off my armour. Even though he appeared formidable [5 Life Points (LP)] I chose to attack him. It was a hard-fought battle. I did finally overcome him but not before suffering some wounds [4LP] myself.
Volrik The Brave - Grandma entered her next room to find a Mountain Troll [3LP] guarding the exits. She decided to wait and see what the Troll would do. Doing what Trolls do it rushed towards her swinging it's club. The battle was fierce. At the end Grandma was the last one standing although she was sorely [6LP] wounded.
Turn 4:
Sir Rohan - As Maddie entered her next room another heavy iron portcullis slammed down behind her. The crash must have loosened the ceiling because before she knew it there was a cave-in! [1 in 6 chance of instant death. Maddie managed to evade this but then had to roll 1d6 damage. She rolled a 3] She barely made it across the room to the next passage.
Ulv Grimhand - I had to backtrack away from the chasm room to a previous room. The room I entered from there was a dead end and appeared empty. Empty until I felt a blade cut across my back. A sneak attack from an Orc! [Damage = 1d12 - Luck. I rolled an 8 and subtracted my Luck score of 5 which meant I took 3LP of damage] I decided to try to escape but as I turned to run he slashed at me [1d6 - 2 damage. I rolled a 2 which meant I took no damage] Realising I had nowhere to go I turned around to face the Orc and attacked him. Although he appeared weak [2LP] he fought like a demon and I was sorely wounded [3LP] before my axe found his throat.
Volrik The Brave - Grandma entered her next room to find another heavy iron portcullis slam down behind her. As she made her way across the room a trapdoor suddenly opened at her feet. [To escape roll Agility or less on 1d12. Her Agility was 7 and she rolled a 3] With the nimbleness of a cat she evaded the trapdoor.
Turn 5:
Sir Rohan - As Maddie entered her next room she set off a trap which filled the room with poisonous gas! [Damage = 1d6 - 3. She rolled a 4 and took 1 LP of damage. Also miss 1d6 - 3 turns. She again rolled a 4 which meant she would miss the next turn]
Ulv Grimhand - As my room had no apparent exits, and as I did not wish to have to backtrack again, I decided to search the room in the hope that I would find a secret door. My search was successful and I found a hidden door leading in the direction of the heart of the dungeon. It is rumoured that the Dragon has a hoard of wondrous treasure in the centre of the dungeon. The secret door led to another empty room with no exits. [D'oh!]
Volrik The Brave - Grandma entered her next room to find the ceiling about to collapse. In the middle of the room stood a Champion of Chaos. Grandma decided to escape back to the room she'd just come from. The Champion of Chaos let her flee.
Turn 6:
Sir Rohan - Maddie spent this turn coughing, choking and floundering around the room as the poisonous gas dissipated.
Ulv Grimhand - As I had entered another dead end room I once again decided to try and find a way out. My skills of detection did not fail me and I soon revealed another secret door. The room it led to contained an Orc which soon fell to the blows of my axe. I did not leave the fight unwounded though [2 LP damage].
Volrik The Brave - After fleeing back to the previous room Grandma decided to return back to the room that the Champion of Chaos had been guarding. Luckily for her he was nowhere to be seen. The room itself appeared unstable and on the verge of cave-in so she carefully made her way to the other side. [Next turn must roll 1d12 and roll Agility or less otherwise become trapped]
Turn 7:
Sir Rohan - As Maddie entered her next room, still recovering from the poisonous gas of the previous room, she set off another trap! This time poisonous snakes came out of holes in the walls and struck at her. [1d6 damage. She rolled a 6]. She was bitten a number of times before making her way to the next room.
Ulv Grimhand - The room I entered was also trapped. Luckily I was wearing the magic Ring of Warning and was able to bypass it. I was sad to then see the magic light drain away from my ring [they are all one-shot magic items]. I was now vulnerable to further traps.
Volrik The Brave - Grandma was carefully making her way across the room when the ceiling collapsed [she failed her Agility roll by rolling a 12 on 1d12]. She was trapped!
Turn 8:
Sir Rohan - Maddie then entered a long corridor which led to a what appeared to be an empty room. As she entered she was attacked by a swarm of vampire bats. [Damage = 1d6 - 2. She rolled a 4 which meant she took 2 damage]
Ulv Grimhand - The room I entered was a crypt. A careful search revealed a magic potion!
Volrik The Brave - Grandma was trapped in her room after the ceiling had collapsed. [She had to roll her Agility roll or less on 1d12 to escape. She rolled a 1!] After some struggling she was free! The room she entered next was empty. However, it was at this point that her torch went out. She spent the rest of the turn trying to find her spare torch and tinderbox.
Turn 9:
Sir Rohan - Maddie decided to search her room for secret doors. [She was near to the Treasure Chamber but the room she was in led in a different direction] Unfortunately she found nothing. [At this point Maddie only had 5LP remaining]
Ulv Grimhand - The room I next entered contained another dead adventurer. A quick search of his corpse turned up nothing. [At this point I only had 4LP remaining]
Volrik The Brave - Grandma was in darkness. But not for long. She found her spare torch and was able to light it. [She had to choose 3 numbers between 1 and 6 and then roll one of those numbers on 1d6. She chose 1, 3 and 5 and was lucky enough to roll a 1] As she entered the next room she found a dead adventurer. She searched the corpse but as she was doing so a scorpion bit her. [Damage = 1d6 - 2. She rolled a 6 which meant she took 4LP worth of damage. At this point Grandma only had 5LP remaining]
Turn 10:
Sir Rohan - Maddie again searched the room she was in for a secret door. [Once you have searched a room twice you must move on] Unfortunately, she again found nothing.
Ulv Grimhand - The room I next entered adjoined the Treasure Chamber! Through the open door on the far wall of the room I could see a huge pile of riches atop which lay the sleeping Dragon. But before I could enter the Treasure Chamber I first had to deal with the large Orc [4LP] who was guarding this room. I felled him with several blows from my mighty axe but not before he had struck me with a blow from his foul sword [I took 2LP worth of damage]. My way to the Treasure Chamber was now clear.
Volrik The Brave - Grandma entered her next room to be attacked by a weak Goblin. [1 LP] She soon killed him but took some damage herself [1LP] in doing so.
Turn 11:
Sir Rohan - Unable to find a secret door leading in the direction of the Treasure Chamber Maddie decided to keep going. The next room she entered contained a crossfire trap. [Damage = 1d12 - Armour. She rolled an 11 minus her Armour of 9 which meant she took 2LP of damage]
Ulv Grimhand - I entered the Treasure Chamber and searched the pile of riches. I took a sack containing gold coins worth 120GP and a bag of jewels worth 3,200GP! I looked up at the Dragon to see if it was stirring. [You must choose 1 of the 8 Dragon tiles. One tile shows the Dragon awake and the rest show the Dragon asleep. I thankfully chose a sleeping Dragon tile. These tiles are not returned to the cup. This means that each time you choose another Dragon tile the odds increase that you will wake the Dragon].
Volrik The Brave - Grandma searched her room to see if it contained a secret door that led closer to the Treasure Chamber. She was lucky and found one. It led to a room which contained a crypt. She searched the crypt but found nothing. Beyond, through the door at the end of the room, she could see the Treasure Chamber!
Ulv Grimhand about to enter the Treasure Chamber!
Each of us entered the dungeon alone via one of the corner towers. Coincidentally, as each of us entered our first room a heavy iron portcullis slammed down behind us, barring our exit. This was an ominous sign. Luckily, each of us found our rooms were empty.
Turn 2:
Sir Rohan - Maddie entered her next room to find a beautiful necklace worth 30 gold pieces (GP). She quickly placed the jewellery in her leather pouch and continued on.
Ulv Grimhand - The room I entered had a foul stench. I soon discovered the corpse of some poor soul who had come before me but had died after only reaching the second room. I had heard tales of the dangers of Dragonfire Castle and this dead adventurer was evidence those tales were true. I searched his body but found nothing.
Volrik The Brave - Grandma entered her next room to find it empty.
Turn 3:
Sir Rohan - Maddie 's next room was a crypt. [After we explained to her what a crypt was she said "I hope I don't get attacked by a zombie!". Ahh, only 6.5 years old and she already has a healthy fear of zombies - how sweet.] Greed, however, overcame fear. After searching through the dried bones within the stone sarcophagus Maddie came away with a pile of golden guineas worth 50GP.
Ulv Grimhand - The room I entered had a deep chasm running across the floor which cut access to the passage on the other side. As I was trying to figure out how to get across a Death Warrior jumped out of the shadows. A sneak attack! [Damage = 1d12 - Luck. I rolled a 5 and subtracted my Luck score of 5.] Luckily, I was able to dodge at the last second and his blade glanced off my armour. Even though he appeared formidable [5 Life Points (LP)] I chose to attack him. It was a hard-fought battle. I did finally overcome him but not before suffering some wounds [4LP] myself.
Volrik The Brave - Grandma entered her next room to find a Mountain Troll [3LP] guarding the exits. She decided to wait and see what the Troll would do. Doing what Trolls do it rushed towards her swinging it's club. The battle was fierce. At the end Grandma was the last one standing although she was sorely [6LP] wounded.
Turn 4:
Sir Rohan - As Maddie entered her next room another heavy iron portcullis slammed down behind her. The crash must have loosened the ceiling because before she knew it there was a cave-in! [1 in 6 chance of instant death. Maddie managed to evade this but then had to roll 1d6 damage. She rolled a 3] She barely made it across the room to the next passage.
Ulv Grimhand - I had to backtrack away from the chasm room to a previous room. The room I entered from there was a dead end and appeared empty. Empty until I felt a blade cut across my back. A sneak attack from an Orc! [Damage = 1d12 - Luck. I rolled an 8 and subtracted my Luck score of 5 which meant I took 3LP of damage] I decided to try to escape but as I turned to run he slashed at me [1d6 - 2 damage. I rolled a 2 which meant I took no damage] Realising I had nowhere to go I turned around to face the Orc and attacked him. Although he appeared weak [2LP] he fought like a demon and I was sorely wounded [3LP] before my axe found his throat.
Volrik The Brave - Grandma entered her next room to find another heavy iron portcullis slam down behind her. As she made her way across the room a trapdoor suddenly opened at her feet. [To escape roll Agility or less on 1d12. Her Agility was 7 and she rolled a 3] With the nimbleness of a cat she evaded the trapdoor.
Turn 5:
Sir Rohan - As Maddie entered her next room she set off a trap which filled the room with poisonous gas! [Damage = 1d6 - 3. She rolled a 4 and took 1 LP of damage. Also miss 1d6 - 3 turns. She again rolled a 4 which meant she would miss the next turn]
Ulv Grimhand - As my room had no apparent exits, and as I did not wish to have to backtrack again, I decided to search the room in the hope that I would find a secret door. My search was successful and I found a hidden door leading in the direction of the heart of the dungeon. It is rumoured that the Dragon has a hoard of wondrous treasure in the centre of the dungeon. The secret door led to another empty room with no exits. [D'oh!]
Volrik The Brave - Grandma entered her next room to find the ceiling about to collapse. In the middle of the room stood a Champion of Chaos. Grandma decided to escape back to the room she'd just come from. The Champion of Chaos let her flee.
Turn 6:
Sir Rohan - Maddie spent this turn coughing, choking and floundering around the room as the poisonous gas dissipated.
Ulv Grimhand - As I had entered another dead end room I once again decided to try and find a way out. My skills of detection did not fail me and I soon revealed another secret door. The room it led to contained an Orc which soon fell to the blows of my axe. I did not leave the fight unwounded though [2 LP damage].
Volrik The Brave - After fleeing back to the previous room Grandma decided to return back to the room that the Champion of Chaos had been guarding. Luckily for her he was nowhere to be seen. The room itself appeared unstable and on the verge of cave-in so she carefully made her way to the other side. [Next turn must roll 1d12 and roll Agility or less otherwise become trapped]
Turn 7:
Sir Rohan - As Maddie entered her next room, still recovering from the poisonous gas of the previous room, she set off another trap! This time poisonous snakes came out of holes in the walls and struck at her. [1d6 damage. She rolled a 6]. She was bitten a number of times before making her way to the next room.
Ulv Grimhand - The room I entered was also trapped. Luckily I was wearing the magic Ring of Warning and was able to bypass it. I was sad to then see the magic light drain away from my ring [they are all one-shot magic items]. I was now vulnerable to further traps.
Volrik The Brave - Grandma was carefully making her way across the room when the ceiling collapsed [she failed her Agility roll by rolling a 12 on 1d12]. She was trapped!
Turn 8:
Sir Rohan - Maddie then entered a long corridor which led to a what appeared to be an empty room. As she entered she was attacked by a swarm of vampire bats. [Damage = 1d6 - 2. She rolled a 4 which meant she took 2 damage]
Ulv Grimhand - The room I entered was a crypt. A careful search revealed a magic potion!
Volrik The Brave - Grandma was trapped in her room after the ceiling had collapsed. [She had to roll her Agility roll or less on 1d12 to escape. She rolled a 1!] After some struggling she was free! The room she entered next was empty. However, it was at this point that her torch went out. She spent the rest of the turn trying to find her spare torch and tinderbox.
Turn 9:
Sir Rohan - Maddie decided to search her room for secret doors. [She was near to the Treasure Chamber but the room she was in led in a different direction] Unfortunately she found nothing. [At this point Maddie only had 5LP remaining]
Ulv Grimhand - The room I next entered contained another dead adventurer. A quick search of his corpse turned up nothing. [At this point I only had 4LP remaining]
Volrik The Brave - Grandma was in darkness. But not for long. She found her spare torch and was able to light it. [She had to choose 3 numbers between 1 and 6 and then roll one of those numbers on 1d6. She chose 1, 3 and 5 and was lucky enough to roll a 1] As she entered the next room she found a dead adventurer. She searched the corpse but as she was doing so a scorpion bit her. [Damage = 1d6 - 2. She rolled a 6 which meant she took 4LP worth of damage. At this point Grandma only had 5LP remaining]
Turn 10:
Sir Rohan - Maddie again searched the room she was in for a secret door. [Once you have searched a room twice you must move on] Unfortunately, she again found nothing.
Ulv Grimhand - The room I next entered adjoined the Treasure Chamber! Through the open door on the far wall of the room I could see a huge pile of riches atop which lay the sleeping Dragon. But before I could enter the Treasure Chamber I first had to deal with the large Orc [4LP] who was guarding this room. I felled him with several blows from my mighty axe but not before he had struck me with a blow from his foul sword [I took 2LP worth of damage]. My way to the Treasure Chamber was now clear.
Volrik The Brave - Grandma entered her next room to be attacked by a weak Goblin. [1 LP] She soon killed him but took some damage herself [1LP] in doing so.
Turn 11:
Sir Rohan - Unable to find a secret door leading in the direction of the Treasure Chamber Maddie decided to keep going. The next room she entered contained a crossfire trap. [Damage = 1d12 - Armour. She rolled an 11 minus her Armour of 9 which meant she took 2LP of damage]
Ulv Grimhand - I entered the Treasure Chamber and searched the pile of riches. I took a sack containing gold coins worth 120GP and a bag of jewels worth 3,200GP! I looked up at the Dragon to see if it was stirring. [You must choose 1 of the 8 Dragon tiles. One tile shows the Dragon awake and the rest show the Dragon asleep. I thankfully chose a sleeping Dragon tile. These tiles are not returned to the cup. This means that each time you choose another Dragon tile the odds increase that you will wake the Dragon].
Volrik The Brave - Grandma searched her room to see if it contained a secret door that led closer to the Treasure Chamber. She was lucky and found one. It led to a room which contained a crypt. She searched the crypt but found nothing. Beyond, through the door at the end of the room, she could see the Treasure Chamber!
Ulv Grimhand about to enter the Treasure Chamber!
Turn 12:
Sir Rohan - The next room Maddie entered was adjacent to the Treasure Chamber but unfortunately for her there were no exits leading in that direction. However she did find a dead adventurer with an amount of golden guineas worth 20GP.
Ulv Grimhand - I decided to stay in the Treasure Chamber and continue to search. This time I found a sack containing gold coins worth 220GP and a magical crystal ball worth 2,200GP! I looked up again at the Dragon fearing that my rummaging about had awoken it. [This time I had a 1 in 7 chance of waking the Dragon]. Luckily it was still asleep.
Volrik The Brave - Grandma entered the Treasure Chamber and searched for goodies. She took a sack containing gold coins to the value of 110GP and another larger sack which held gold coins worth 170GP. [She then had a 1 in 6 chance of waking the Dragon. I was sweating on her pick because if the Dragon awoke the consequences would affect both of us] Luckily the Dragon continued its slumber.
Turn 13:
Sir Rohan - Maddie tried to search for a secret door to allow her entry to the Treasure Chamber. She found no secret door but did find jewellery worth 200GP.
Ulv Grimhand - As there were now two of us in the Treasure Chamber I decided to take what I'd already found and try to escape from the dungeon. [We were now at the half-way point of the game. I only had another 13 turns to escape before nightfall and certain death]. I headed back the way I had come.
Volrik The Brave - Grandma decided to stay in the Treasure Chamber and see what else she could find. She ended up grabbing another two sacks filled with gold coins valued at 300GP and 250GP respectively. [She now had a 1 in 5 chance of waking the Dragon] Luckily she did not disturb the Dragon.
Turn 14:
Sir Rohan - Maddie searched her room for the second time and found a potion bottle [As she had searched twice she must now move from the room].
Ulv Grimhand - I head back the way I had come.
Volrik The Brave - Grandma headed back the way she had come.
Turn 15:
Sir Rohan - Maddie decided that she wouldn't be able to get to the Treasure Room before nightfall so she headed back the way she had come.
Ulv Grimhand - I head back the way I had come.
Volrik The Brave - Grandma headed back the way she had come.
Turn 16:
Sir Rohan - Maddie headed back the way she has come.
Ulv Grimhand - I head back the way I had come but the next room I must enter is the trapped room I had previously evaded thanks to my Ring of Warning [on turn 7]. I felt weak at this point [I only had 2LP remaining] so I decided to drink the potion that I'd found earlier [on turn 8]. Drinking a potion is always a gamble. [Roll 1d12 - 1 - regain 4LP, 2 - regain 3 LP, 3 - regain 2LP, 4 - regain 1LP, 5-9 No effect, 10 - Lose 2LP, 11 - Lose half your LPs, rounding down, 12 - Instant death!] It was gamble but it paid off. I drank the potion and felt my wounds healing. [Would you believe it! I rolled a 1! Woohoo!!! I got 4LP back! I was now back to 6LP]
I entered the trapped room and suddenly the floor below me opened! A trapdoor! [To evade roll 1d12 - Agility. I rolled an 11 which meant I fell through the trapdoor] The fall nearly killed me. [Damage = 1d6. I rolled a 5 which meant I only had 1LP left. Had I not rolled a 1 when I'd drunk the potion I would now be dead]
Volrik The Brave - Grandma headed back the way she had come.
Turn 17:
Sir Rohan - Maddie was back at the trapped room which had contained the poisonous snakes. The room was still trapped, and she was barely alive [3LP remaining] so she tried to search for a secret door which would take her around the trapped room. Her search was successful and the room she entered through the secret door was empty with exits leading in the direction of the corner tower and freedom.
Ulv Grimhand - I was at the bottom of a pit and almost dead. I tried to climb out [roll Agility or less. I rolled an 8] but failed.
Volrik The Brave - Grandma headed back the way she had come.
Turn 18:
Sir Rohan - The next room Maddie entered was empty but unfortunately did not contain any exits in the direction she wanted to go.
Ulv Grimhand - I was still at the bottom of the pit and realised that nightfall was now not far away. I once again tried to climb out [roll Agility or less. I rolled an 7] but again failed.
Volrik The Brave - Grandma headed back the way she had come. She entered the cave-in room where she'd previously been trapped. She tried to make her way across the room without setting off another ceiling collapse.
Turn 19:
Sir Rohan - Maddie searched for a secret door and found one leading in the direction of freedom! Unfortunately, the room contained a Mountain Troll who did not want to let her pass. [As she only had 3LP left I fully expected her to die. However, she surprised me when she exclaimed "I use my magic ring to blind him!" She had remembered the Ring of Blinding she had chosen at the beginning of the game.] Maddie used the Ring of Blinding to blind the Mountain Troll [I was so proud!].
Ulv Grimhand - I was still at the bottom of the pit and realised that I must escape or I would surely die. I summoned my remaining reserves and with a mighty jump I caught the edge of the pit and pulled myself out. [Roll Agility or less. I rolled a 3!] Although I was out of the pit I still had to escape the dungeon.
Volrik The Brave - The room Grandma was in collapsed, sending debris everywhere. Unfortunately, she fell beneath the rubble and could not move [roll Agility or less on 1d12. She rolled an 8].
Turn 20:
Sir Rohan - Maddie kept going back towards the tower and freedom. The next room she entered was empty.
Ulv Grimhand - I head back the way I had come.
Volrik The Brave - Grandma tried to escape the rubble of the collapsed room. [Roll Agility or less on 1d12. She rolled a 2] Grandma escaped! She moved to the next room which was one of the rooms that had been blocked off by a falling portcullis.
Turn 21:
Sir Rohan - The next room Maddie entered had no exits. She is only 2 squares from escaping the dungeon.
Ulv Grimhand - I head back the way I had come.
Volrik The Brave - Grandma is faced with a heavy iron portcullis blocking her way. She then used her Ring of Opening to raise it! She continued back the way she had come.
Turn 22:
Sir Rohan - So close to freedom, Maddie searched the room in the hope she'd find a secret door. Unfortunately, all she found were poisonous snakes which attacked her. [Damage = 1d6. Maddie only has 3LP remaining. She rolled a 1 leaving her with 2LP remaining]
Ulv Grimhand - I head back along the corridor to the room only 2 squares from freedom.
Volrik The Brave - Grandma headed back the way she had come.
Turn 23:
Sir Rohan - Maddie searched the room for the second time. If she does not find a secret door now she is doomed. She fails to find a secret room. Her way is blocked. There is now not enough time remaining to backtrack to find another way out of the dungeon.
Ulv Grimhand - I enter the last room before freedom. It is the room I first entered when I came into the dungeon. There is a heavy iron portcullis barring my way. I can see outside that it is very close to nightfall.
Volrik The Brave - Grandma also arrived back to the room into which she'd first entered the dungeon. The exit to freedom is also blocked by a portcullis.
Turn 24: (3 turns until nightfall)
Sir Rohan - Maddie moved back to the room she'd previously been in. She now knows she will perish within the dungeon.
Ulv Grimhand - I try to lift the portcullis. [Roll Strength or lower on 1d12. I roll a 5!] The bars raise and I make my escape from Dragonfire Castle! [Woohoo!!!] I have treasure to the value of 5740GP to show for my efforts but only 1LP remaining. There will be feasting and drinking tonight for Ulv Grimhand!
Volrik The Brave - Grandma also tries to raise the portcullis but she isn't that strong [Strength of 4]. She gives a heave. [Roll Strength or lower on 1d12. She rolls a 10] The portcullis remains where it is.
Turn 25: (2 turns until nightfall)
Sir Rohan - Maddie searches the room. She finds a Giant Centipede. It bites her. [Damage = 1d12. She rolls a 12] The poison takes effect immediately and her character, the brave Sir Rohan, dies. Maddie takes it well.
Volrik The Brave- Grandma again tries to raise the portcullis. She gives another heave. [Roll Strength or lower on 1d12. She rolled a 10] The portcullis remains where it is. She only has one more try before it is nightfall.
Turn 26: (the final turn before nightfall)
Volrik The Brave- Grandma summons every ounce of strength. [She realises that if she does not roll a 4 or less on 1d12 her character will die] She gives a final mighty heave. [She rolled a 4!] The portcullis raises! She makes her escape from Dragonfire Castle with treasure worth 830GP and 4LP remaining. [We all cheer!]
We all had a great time playing Dungeonquest. Sure, there is a fair amount of luck involved, but when the luck goes your way, well, that's when songs are sung throughout the lands of your mighty deeds.
Sir Rohan - The next room Maddie entered was adjacent to the Treasure Chamber but unfortunately for her there were no exits leading in that direction. However she did find a dead adventurer with an amount of golden guineas worth 20GP.
Ulv Grimhand - I decided to stay in the Treasure Chamber and continue to search. This time I found a sack containing gold coins worth 220GP and a magical crystal ball worth 2,200GP! I looked up again at the Dragon fearing that my rummaging about had awoken it. [This time I had a 1 in 7 chance of waking the Dragon]. Luckily it was still asleep.
Volrik The Brave - Grandma entered the Treasure Chamber and searched for goodies. She took a sack containing gold coins to the value of 110GP and another larger sack which held gold coins worth 170GP. [She then had a 1 in 6 chance of waking the Dragon. I was sweating on her pick because if the Dragon awoke the consequences would affect both of us] Luckily the Dragon continued its slumber.
Turn 13:
Sir Rohan - Maddie tried to search for a secret door to allow her entry to the Treasure Chamber. She found no secret door but did find jewellery worth 200GP.
Ulv Grimhand - As there were now two of us in the Treasure Chamber I decided to take what I'd already found and try to escape from the dungeon. [We were now at the half-way point of the game. I only had another 13 turns to escape before nightfall and certain death]. I headed back the way I had come.
Volrik The Brave - Grandma decided to stay in the Treasure Chamber and see what else she could find. She ended up grabbing another two sacks filled with gold coins valued at 300GP and 250GP respectively. [She now had a 1 in 5 chance of waking the Dragon] Luckily she did not disturb the Dragon.
Turn 14:
Sir Rohan - Maddie searched her room for the second time and found a potion bottle [As she had searched twice she must now move from the room].
Ulv Grimhand - I head back the way I had come.
Volrik The Brave - Grandma headed back the way she had come.
Turn 15:
Sir Rohan - Maddie decided that she wouldn't be able to get to the Treasure Room before nightfall so she headed back the way she had come.
Ulv Grimhand - I head back the way I had come.
Volrik The Brave - Grandma headed back the way she had come.
Turn 16:
Sir Rohan - Maddie headed back the way she has come.
Ulv Grimhand - I head back the way I had come but the next room I must enter is the trapped room I had previously evaded thanks to my Ring of Warning [on turn 7]. I felt weak at this point [I only had 2LP remaining] so I decided to drink the potion that I'd found earlier [on turn 8]. Drinking a potion is always a gamble. [Roll 1d12 - 1 - regain 4LP, 2 - regain 3 LP, 3 - regain 2LP, 4 - regain 1LP, 5-9 No effect, 10 - Lose 2LP, 11 - Lose half your LPs, rounding down, 12 - Instant death!] It was gamble but it paid off. I drank the potion and felt my wounds healing. [Would you believe it! I rolled a 1! Woohoo!!! I got 4LP back! I was now back to 6LP]
I entered the trapped room and suddenly the floor below me opened! A trapdoor! [To evade roll 1d12 - Agility. I rolled an 11 which meant I fell through the trapdoor] The fall nearly killed me. [Damage = 1d6. I rolled a 5 which meant I only had 1LP left. Had I not rolled a 1 when I'd drunk the potion I would now be dead]
Volrik The Brave - Grandma headed back the way she had come.
Turn 17:
Sir Rohan - Maddie was back at the trapped room which had contained the poisonous snakes. The room was still trapped, and she was barely alive [3LP remaining] so she tried to search for a secret door which would take her around the trapped room. Her search was successful and the room she entered through the secret door was empty with exits leading in the direction of the corner tower and freedom.
Ulv Grimhand - I was at the bottom of a pit and almost dead. I tried to climb out [roll Agility or less. I rolled an 8] but failed.
Volrik The Brave - Grandma headed back the way she had come.
Turn 18:
Sir Rohan - The next room Maddie entered was empty but unfortunately did not contain any exits in the direction she wanted to go.
Ulv Grimhand - I was still at the bottom of the pit and realised that nightfall was now not far away. I once again tried to climb out [roll Agility or less. I rolled an 7] but again failed.
Volrik The Brave - Grandma headed back the way she had come. She entered the cave-in room where she'd previously been trapped. She tried to make her way across the room without setting off another ceiling collapse.
Turn 19:
Sir Rohan - Maddie searched for a secret door and found one leading in the direction of freedom! Unfortunately, the room contained a Mountain Troll who did not want to let her pass. [As she only had 3LP left I fully expected her to die. However, she surprised me when she exclaimed "I use my magic ring to blind him!" She had remembered the Ring of Blinding she had chosen at the beginning of the game.] Maddie used the Ring of Blinding to blind the Mountain Troll [I was so proud!].
Ulv Grimhand - I was still at the bottom of the pit and realised that I must escape or I would surely die. I summoned my remaining reserves and with a mighty jump I caught the edge of the pit and pulled myself out. [Roll Agility or less. I rolled a 3!] Although I was out of the pit I still had to escape the dungeon.
Volrik The Brave - The room Grandma was in collapsed, sending debris everywhere. Unfortunately, she fell beneath the rubble and could not move [roll Agility or less on 1d12. She rolled an 8].
Turn 20:
Sir Rohan - Maddie kept going back towards the tower and freedom. The next room she entered was empty.
Ulv Grimhand - I head back the way I had come.
Volrik The Brave - Grandma tried to escape the rubble of the collapsed room. [Roll Agility or less on 1d12. She rolled a 2] Grandma escaped! She moved to the next room which was one of the rooms that had been blocked off by a falling portcullis.
Turn 21:
Sir Rohan - The next room Maddie entered had no exits. She is only 2 squares from escaping the dungeon.
Ulv Grimhand - I head back the way I had come.
Volrik The Brave - Grandma is faced with a heavy iron portcullis blocking her way. She then used her Ring of Opening to raise it! She continued back the way she had come.
Turn 22:
Sir Rohan - So close to freedom, Maddie searched the room in the hope she'd find a secret door. Unfortunately, all she found were poisonous snakes which attacked her. [Damage = 1d6. Maddie only has 3LP remaining. She rolled a 1 leaving her with 2LP remaining]
Ulv Grimhand - I head back along the corridor to the room only 2 squares from freedom.
Volrik The Brave - Grandma headed back the way she had come.
Turn 23:
Sir Rohan - Maddie searched the room for the second time. If she does not find a secret door now she is doomed. She fails to find a secret room. Her way is blocked. There is now not enough time remaining to backtrack to find another way out of the dungeon.
Ulv Grimhand - I enter the last room before freedom. It is the room I first entered when I came into the dungeon. There is a heavy iron portcullis barring my way. I can see outside that it is very close to nightfall.
Volrik The Brave - Grandma also arrived back to the room into which she'd first entered the dungeon. The exit to freedom is also blocked by a portcullis.
Turn 24: (3 turns until nightfall)
Sir Rohan - Maddie moved back to the room she'd previously been in. She now knows she will perish within the dungeon.
Ulv Grimhand - I try to lift the portcullis. [Roll Strength or lower on 1d12. I roll a 5!] The bars raise and I make my escape from Dragonfire Castle! [Woohoo!!!] I have treasure to the value of 5740GP to show for my efforts but only 1LP remaining. There will be feasting and drinking tonight for Ulv Grimhand!
Volrik The Brave - Grandma also tries to raise the portcullis but she isn't that strong [Strength of 4]. She gives a heave. [Roll Strength or lower on 1d12. She rolls a 10] The portcullis remains where it is.
Turn 25: (2 turns until nightfall)
Sir Rohan - Maddie searches the room. She finds a Giant Centipede. It bites her. [Damage = 1d12. She rolls a 12] The poison takes effect immediately and her character, the brave Sir Rohan, dies. Maddie takes it well.
Volrik The Brave- Grandma again tries to raise the portcullis. She gives another heave. [Roll Strength or lower on 1d12. She rolled a 10] The portcullis remains where it is. She only has one more try before it is nightfall.
Turn 26: (the final turn before nightfall)
Volrik The Brave- Grandma summons every ounce of strength. [She realises that if she does not roll a 4 or less on 1d12 her character will die] She gives a final mighty heave. [She rolled a 4!] The portcullis raises! She makes her escape from Dragonfire Castle with treasure worth 830GP and 4LP remaining. [We all cheer!]
We all had a great time playing Dungeonquest. Sure, there is a fair amount of luck involved, but when the luck goes your way, well, that's when songs are sung throughout the lands of your mighty deeds.
3 comments:
I enjoy all of your "Gaming with Grandma" posts but this one is especially fun to read. Congratulations to all the brave adventurers.
Thank you - more adventures to come hopefully. :)
Very nice
I just sold my copy of this on ebay. I used love playing it solo, but it was a little on the hard side.
I dont think I ever escaped more than one or two times.
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